Several changes to sync Bullet trunk with PlayStation 3 spubullet version

Still needs some cross-platform fixes
This commit is contained in:
erwin.coumans
2010-07-08 17:02:38 +00:00
parent 76a58e1f4e
commit fbc17731ec
63 changed files with 10363 additions and 522 deletions

View File

@@ -192,7 +192,7 @@ int main(int argc, char **argv)
};
// Create OpenCL context & context
cxGPUContext = clCreateContextFromType(cps, CL_DEVICE_TYPE_CPU, NULL, NULL, &ciErr1); //could also be CL_DEVICE_TYPE_GPU
cxGPUContext = clCreateContextFromType(cps, CL_DEVICE_TYPE_ALL, NULL, NULL, &ciErr1); //could also be CL_DEVICE_TYPE_GPU
// Query all devices available to the context
ciErr1 |= clGetContextInfo(cxGPUContext, CL_CONTEXT_DEVICES, 0, NULL, &szParmDataBytes);

View File

@@ -4,16 +4,16 @@
IF(INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES)
INCLUDE_DIRECTORIES( $ENV{==NVSDKCOMPUTE_ROOT=}/OpenCL/common/inc )
IF (CMAKE_CL_64)
SET(CMAKE_NVSDKCOMPUTE_LIBPATH )
SET(CMAK_NVSDKCOMPUTE_LIBPATH $ENV{==NVSDKCOMPUTE_ROOT=}/OpenCL/common/lib/x64 )
ELSE(CMAKE_CL_64)
SET(CMAKE_NVSDKCOMPUTE_LIBPATH $ENV{==NVSDKCOMPUTE_ROOT=}/OpenCL/common/lib/x64 )
SET(CMAK_NVSDKCOMPUTE_LIBPATH $ENV{==NVSDKCOMPUTE_ROOT=}/OpenCL/common/lib/Win32 )
ENDIF(CMAKE_CL_64)
ELSE()
INCLUDE_DIRECTORIES( $ENV{NVSDKCOMPUTE_ROOT}/OpenCL/common/inc )
IF (CMAKE_CL_64)
SET(CMAKE_NVSDKCOMPUTE_LIBPATH )
SET(CMAK_NVSDKCOMPUTE_LIBPATH $ENV{NVSDKCOMPUTE_ROOT}/OpenCL/common/lib/x64 )
ELSE(CMAKE_CL_64)
SET(CMAKE_NVSDKCOMPUTE_LIBPATH $ENV{NVSDKCOMPUTE_ROOT}/OpenCL/common/lib/Win32 )
SET(CMAK_NVSDKCOMPUTE_LIBPATH $ENV{NVSDKCOMPUTE_ROOT}/OpenCL/common/lib/Win32 )
ENDIF(CMAKE_CL_64)
ENDIF()
@@ -22,8 +22,8 @@ ${BULLET_PHYSICS_SOURCE_DIR}/src
)
LINK_LIBRARIES(
BulletMultiThreaded LinearMath
${CMAKE_NVSDKCOMPUTE_LIBPATH}/OpenCL.lib
LinearMath
${CMAK_NVSDKCOMPUTE_LIBPATH}/OpenCL.lib
)
ADD_EXECUTABLE(AppVectorAdd_NVidia