Several changes to sync Bullet trunk with PlayStation 3 spubullet version
Still needs some cross-platform fixes
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@@ -59,12 +59,12 @@ ATTRIBUTE_ALIGNED64 (struct) btSolverConstraint
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union
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{
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btRigidBody* m_solverBodyA;
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btScalar m_unusedPadding2;
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btScalar m_companionIdA;
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};
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union
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{
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btRigidBody* m_solverBodyB;
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btScalar m_unusedPadding3;
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btScalar m_companionIdB;
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};
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union
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@@ -148,8 +148,8 @@ void btRigidBody::setGravity(const btVector3& acceleration)
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void btRigidBody::setDamping(btScalar lin_damping, btScalar ang_damping)
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{
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m_linearDamping = GEN_clamped(lin_damping, (btScalar)btScalar(0.0), (btScalar)btScalar(1.0));
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m_angularDamping = GEN_clamped(ang_damping, (btScalar)btScalar(0.0), (btScalar)btScalar(1.0));
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m_linearDamping = btClamped(lin_damping, (btScalar)btScalar(0.0), (btScalar)btScalar(1.0));
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m_angularDamping = btClamped(ang_damping, (btScalar)btScalar(0.0), (btScalar)btScalar(1.0));
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}
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