Several changes to sync Bullet trunk with PlayStation 3 spubullet version
Still needs some cross-platform fixes
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@@ -1,6 +1,6 @@
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INCLUDE_DIRECTORIES(
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${BULLET_PHYSICS_SOURCE_DIR}/src
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${BULLET_PHYSICS_SOURCE_DIR}/src/BulletMultiThreaded/vectormath/scalar/cpp
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${VECTOR_MATH_INCLUDE}
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)
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ADD_LIBRARY(BulletMultiThreaded
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@@ -37,6 +37,11 @@ ADD_LIBRARY(BulletMultiThreaded
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SpuNarrowPhaseCollisionTask/Box.h
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SpuNarrowPhaseCollisionTask/boxBoxDistance.cpp
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SpuNarrowPhaseCollisionTask/boxBoxDistance.h
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# SPURS_PEGatherScatterTask/SpuPEGatherScatterTask.cpp
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# SPURS_PEGatherScatterTask/SpuPEGatherScatterTask.h
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# SpuPEGatherScatterTaskProcess.cpp
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# SpuPEGatherScatterTaskProcess.h
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SpuNarrowPhaseCollisionTask/SpuContactResult.cpp
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SpuNarrowPhaseCollisionTask/SpuContactResult.h
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SpuNarrowPhaseCollisionTask/SpuMinkowskiPenetrationDepthSolver.cpp
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