Several changes to sync Bullet trunk with PlayStation 3 spubullet version

Still needs some cross-platform fixes
This commit is contained in:
erwin.coumans
2010-07-08 17:02:38 +00:00
parent 76a58e1f4e
commit fbc17731ec
63 changed files with 10363 additions and 522 deletions

View File

@@ -1,6 +1,6 @@
INCLUDE_DIRECTORIES(
${BULLET_PHYSICS_SOURCE_DIR}/src
${BULLET_PHYSICS_SOURCE_DIR}/src/BulletMultiThreaded/vectormath/scalar/cpp
${VECTOR_MATH_INCLUDE}
)
ADD_LIBRARY(BulletMultiThreaded
@@ -37,6 +37,11 @@ ADD_LIBRARY(BulletMultiThreaded
SpuNarrowPhaseCollisionTask/Box.h
SpuNarrowPhaseCollisionTask/boxBoxDistance.cpp
SpuNarrowPhaseCollisionTask/boxBoxDistance.h
# SPURS_PEGatherScatterTask/SpuPEGatherScatterTask.cpp
# SPURS_PEGatherScatterTask/SpuPEGatherScatterTask.h
# SpuPEGatherScatterTaskProcess.cpp
# SpuPEGatherScatterTaskProcess.h
SpuNarrowPhaseCollisionTask/SpuContactResult.cpp
SpuNarrowPhaseCollisionTask/SpuContactResult.h
SpuNarrowPhaseCollisionTask/SpuMinkowskiPenetrationDepthSolver.cpp