Several changes to sync Bullet trunk with PlayStation 3 spubullet version
Still needs some cross-platform fixes
This commit is contained in:
@@ -21,7 +21,6 @@ subject to the following restrictions:
|
||||
|
||||
#include "Box.h"
|
||||
|
||||
using namespace Vectormath::Aos;
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
// boxBoxDistance:
|
||||
@@ -38,7 +37,7 @@ using namespace Vectormath::Aos;
|
||||
// positive or negative distance between two boxes.
|
||||
//
|
||||
// args:
|
||||
// Vector3& normal: set to a unit contact normal pointing from box A to box B.
|
||||
// vmVector3& normal: set to a unit contact normal pointing from box A to box B.
|
||||
//
|
||||
// BoxPoint& boxPointA, BoxPoint& boxPointB:
|
||||
// set to a closest point or point of penetration on each box.
|
||||
@@ -46,7 +45,7 @@ using namespace Vectormath::Aos;
|
||||
// Box boxA, Box boxB:
|
||||
// boxes, represented as 3 half-widths
|
||||
//
|
||||
// const Transform3& transformA, const Transform3& transformB:
|
||||
// const vmTransform3& transformA, const vmTransform3& transformB:
|
||||
// box transformations, in world coordinates
|
||||
//
|
||||
// float distanceThreshold:
|
||||
@@ -58,9 +57,9 @@ using namespace Vectormath::Aos;
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
float
|
||||
boxBoxDistance(Vector3& normal, BoxPoint& boxPointA, BoxPoint& boxPointB,
|
||||
PE_REF(Box) boxA, const Transform3 & transformA, PE_REF(Box) boxB,
|
||||
const Transform3 & transformB,
|
||||
boxBoxDistance(vmVector3& normal, BoxPoint& boxPointA, BoxPoint& boxPointB,
|
||||
PE_REF(Box) boxA, const vmTransform3 & transformA, PE_REF(Box) boxB,
|
||||
const vmTransform3 & transformB,
|
||||
float distanceThreshold = FLT_MAX );
|
||||
|
||||
#endif /* __BOXBOXDISTANCE_H__ */
|
||||
|
||||
Reference in New Issue
Block a user