Several changes to sync Bullet trunk with PlayStation 3 spubullet version
Still needs some cross-platform fixes
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@@ -31,12 +31,7 @@
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#define AOS_VECTORMATH_BULLET_CONVERT_H
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///only use a system-wide vectormath_aos.h on CELLOS_LV2 or if USE_SYSTEM_VECTORMATH
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#if defined(__CELLOS_LV2__) || defined (USE_SYSTEM_VECTORMATH)
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#include <vectormath_aos.h>
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#else
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#include "BulletMultiThreaded/vectormath/scalar/cpp/vectormath_aos.h"
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#endif
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#include "vectormath_aos.h"
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#include "LinearMath/btVector3.h"
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#include "LinearMath/btQuaternion.h"
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