allow multiple concave meshes, each with their own bvh
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@@ -2,6 +2,7 @@
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#define CONCAVE_SCENE_H
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#include "GpuRigidBodyDemo.h"
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#include "Bullet3Common/b3Vector3.h"
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class ConcaveScene : public GpuRigidBodyDemo
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{
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@@ -24,8 +25,7 @@ public:
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virtual void createDynamicObjects(const ConstructionInfo& ci);
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virtual void createConcaveMesh(const ConstructionInfo& ci);
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virtual void createConcaveMesh(const ConstructionInfo& ci, const char* fileName, const b3Vector3& shift, const b3Vector3& scaling);
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};
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