allow multiple concave meshes, each with their own bvh
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18
opencl/gpu_narrowphase/host/b3BvhInfo.h
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18
opencl/gpu_narrowphase/host/b3BvhInfo.h
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#ifndef B3_BVH_INFO_H
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#define B3_BVH_INFO_H
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#include "Bullet3Common/b3Vector3.h"
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struct b3BvhInfo
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{
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b3Vector3 m_aabbMin;
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b3Vector3 m_aabbMax;
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b3Vector3 m_quantization;
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int m_numNodes;
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int m_numSubTrees;
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int m_nodeOffset;
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int m_subTreeOffset;
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};
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#endif //B3_BVH_INFO_H
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