allow multiple concave meshes, each with their own bvh
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@@ -12,6 +12,7 @@
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#include "parallel_primitives/host/btInt2.h"
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#include "parallel_primitives/host/btInt4.h"
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#include "b3OptimizedBvh.h"
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#include "b3BvhInfo.h"
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//#include "../../dynamics/basic_demo/Stubs/ChNarrowPhase.h"
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@@ -85,6 +86,7 @@ struct GpuSatCollision
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b3AlignedObjectArray<class b3OptimizedBvh*>& bvhData,
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btOpenCLArray<btQuantizedBvhNode>* treeNodesGPU,
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btOpenCLArray<btBvhSubtreeInfo>* subTreesGPU,
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btOpenCLArray<b3BvhInfo>* bvhInfo,
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int numObjects,
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int maxTriConvexPairCapacity,
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btOpenCLArray<btInt4>& triangleConvexPairs,
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