From fbf4d946c46aad71728d4c6739e1aa0a3ad7336c Mon Sep 17 00:00:00 2001 From: Lucas Walter Date: Tue, 18 Sep 2018 07:40:22 -0700 Subject: [PATCH] Spelling fix: on-way -> one-way --- src/BulletDynamics/Dynamics/btRigidBody.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/BulletDynamics/Dynamics/btRigidBody.h b/src/BulletDynamics/Dynamics/btRigidBody.h index 372245031..db48b05a6 100644 --- a/src/BulletDynamics/Dynamics/btRigidBody.h +++ b/src/BulletDynamics/Dynamics/btRigidBody.h @@ -56,7 +56,7 @@ enum btRigidBodyFlags ///There are 3 types of rigid bodies: ///- A) Dynamic rigid bodies, with positive mass. Motion is controlled by rigid body dynamics. ///- B) Fixed objects with zero mass. They are not moving (basically collision objects) -///- C) Kinematic objects, which are objects without mass, but the user can move them. There is on-way interaction, and Bullet calculates a velocity based on the timestep and previous and current world transform. +///- C) Kinematic objects, which are objects without mass, but the user can move them. There is one-way interaction, and Bullet calculates a velocity based on the timestep and previous and current world transform. ///Bullet automatically deactivates dynamic rigid bodies, when the velocity is below a threshold for a given time. ///Deactivated (sleeping) rigid bodies don't take any processing time, except a minor broadphase collision detection impact (to allow active objects to activate/wake up sleeping objects) class btRigidBody : public btCollisionObject