created new Bullet 2 CPU BasicDemo, using the OpenGL 3 rendering. I will add picking soon. Hold ctrl/alt + mouse to move/zoom camera
remove reference to btGImpact (it is removed now)
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@@ -15,59 +15,15 @@
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initOpenGL()
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initGlew()
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--links{"gwen"}
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links{"gwen", "OpenGL_Window","OpenGL_TrueTypeFont"}
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files {
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"**.cpp",
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"**.h",
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"../../src/Bullet3Common/**.cpp",
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"../../src/Bullet3Common/**.h",
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"../../btgui/OpenGLWindow/SimpleOpenGL3App.cpp",
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"../../btgui/OpenGLWindow/SimpleOpenGL3App.h",
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"../../btgui/OpenGLWindow/TwFonts.cpp",
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"../../btgui/OpenGLWindow/TwFonts.h",
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"../../btgui/OpenGLWindow/LoadShader.cpp",
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"../../btgui/OpenGLWindow/LoadShader.h",
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"../../btgui/OpenGLWindow/GLPrimitiveRenderer.cpp",
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"../../btgui/OpenGLWindow/GLPrimitiveRenderer.h",
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"../../btgui/OpenGLWindow/GwenOpenGL3CoreRenderer.h",
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"../../btgui/OpenGLWindow/GLInstancingRenderer.cpp",
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"../../btgui/OpenGLWindow/GLInstancingRenderer.h",
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"../../btgui/OpenGLWindow/GLRenderToTexture.cpp",
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"../../btgui/OpenGLWindow/GLRenderToTexture.h",
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"../../btgui/OpenGLWindow/TwFonts.cpp",
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"../../btgui/OpenGLWindow/TwFonts.h",
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"../../btgui/FontFiles/OpenSans.cpp",
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"../../btgui/OpenGLTrueTypeFont/fontstash.cpp",
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"../../btgui/OpenGLTrueTypeFont/fontstash.h",
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"../../btgui/OpenGLTrueTypeFont/opengl_fontstashcallbacks.cpp",
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"../../btgui/OpenGLTrueTypeFont/opengl_fontstashcallbacks.h",
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"../../btgui/Bullet3Common/**.cpp",
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"../../btgui/Bullet3Common/**.h",
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"../../btgui/Timing/b3Clock.cpp",
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"../../btgui/Timing/b3Clock.h"
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}
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if os.is("Windows") then
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files {
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"../../btgui/OpenGLWindow/Win32OpenGLWindow.cpp",
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"../../btgui/OpenGLWindow/Win32OpenGLWindow.h",
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"../../btgui/OpenGLWindow/Win32Window.cpp",
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"../../btgui/OpenGLWindow/Win32Window.h",
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}
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end
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if os.is("Linux") then
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links ("X11")
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files{
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"../../btgui/OpenGLWindow/X11OpenGLWindow.h",
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"../../btgui/OpenGLWindow/X11OpenGLWindow.cpp"
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}
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end
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if os.is("MacOSX") then
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links{"Cocoa.framework"}
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files{
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"../../btgui/OpenGLWindow/MacOpenGLWindow.mm",
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"../../btgui/OpenGLWindow/MacOpenGLWindow.h",
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}
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end
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