created new Bullet 2 CPU BasicDemo, using the OpenGL 3 rendering. I will add picking soon. Hold ctrl/alt + mouse to move/zoom camera

remove reference to btGImpact (it is removed now)
This commit is contained in:
erwincoumans
2013-12-06 17:48:58 -08:00
parent bbb2c8a6f1
commit fca6d11381
16 changed files with 301 additions and 1671 deletions

View File

@@ -4,9 +4,8 @@
language "C++"
kind "ConsoleApp"
targetdir "../../bin"
kind "StaticLib"
initOpenGL()
initGlew()
@@ -16,49 +15,14 @@
".."
}
files {
"main.cpp",
files
{
"../FontFiles/OpenSans.cpp",
"../OpenGLWindow/LoadShader.cpp",
"../OpenGLWindow/LoadShader.h",
"../../src/Bullet3Common/b3AlignedAllocator.cpp",
"../../src/Bullet3Common/b3Logging.cpp",
"../Timing/b3Quickprof.cpp",
"../Timing/b3Quickprof.h" ,
"../Timing/b3Clock.cpp",
"../Timing/b3Clock.h" ,
"fontstash.cpp",
"fontstash.h",
"opengl_fontstashcallbacks.cpp",
"opengl_fontstashcallbacks.h",
"stb_image_write.h",
"stb_truetype.h",
}
}
if os.is("Windows") then
files{
"../OpenGLWindow/Win32OpenGLWindow.cpp",
"../OpenGLWindow/Win32OpenGLWindow.h",
"../OpenGLWindow/Win32Window.cpp",
"../OpenGLWindow/Win32Window.h",
}
end
if os.is("Linux") then
links{"X11"}
files{
"../OpenGLWindow/X11OpenGLWindow.h",
"../OpenGLWindow/X11OpenGLWindow.cpp"
}
end
if os.is("MacOSX") then
links { "Cocoa.framework" }
files{
"../OpenGLWindow/MacOpenGLWindow.h",
"../OpenGLWindow/MacOpenGLWindow.mm",
}
end