created new Bullet 2 CPU BasicDemo, using the OpenGL 3 rendering. I will add picking soon. Hold ctrl/alt + mouse to move/zoom camera
remove reference to btGImpact (it is removed now)
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@@ -4,9 +4,8 @@
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language "C++"
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kind "ConsoleApp"
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targetdir "../../bin"
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kind "StaticLib"
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initOpenGL()
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initGlew()
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@@ -16,49 +15,14 @@
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".."
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}
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files {
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"main.cpp",
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files
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{
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"../FontFiles/OpenSans.cpp",
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"../OpenGLWindow/LoadShader.cpp",
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"../OpenGLWindow/LoadShader.h",
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"../../src/Bullet3Common/b3AlignedAllocator.cpp",
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"../../src/Bullet3Common/b3Logging.cpp",
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"../Timing/b3Quickprof.cpp",
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"../Timing/b3Quickprof.h" ,
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"../Timing/b3Clock.cpp",
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"../Timing/b3Clock.h" ,
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"fontstash.cpp",
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"fontstash.h",
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"opengl_fontstashcallbacks.cpp",
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"opengl_fontstashcallbacks.h",
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"stb_image_write.h",
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"stb_truetype.h",
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}
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}
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if os.is("Windows") then
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files{
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"../OpenGLWindow/Win32OpenGLWindow.cpp",
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"../OpenGLWindow/Win32OpenGLWindow.h",
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"../OpenGLWindow/Win32Window.cpp",
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"../OpenGLWindow/Win32Window.h",
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}
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end
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if os.is("Linux") then
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links{"X11"}
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files{
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"../OpenGLWindow/X11OpenGLWindow.h",
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"../OpenGLWindow/X11OpenGLWindow.cpp"
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}
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end
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if os.is("MacOSX") then
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links { "Cocoa.framework" }
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files{
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"../OpenGLWindow/MacOpenGLWindow.h",
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"../OpenGLWindow/MacOpenGLWindow.mm",
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}
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end
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