fix in box-box contact generation: choose better contact point location (along contact normal) when objects are swapped.
move debugDrawWorld to btCollisionWorld. improved CollisionInterfaceDemo, show how to perform a closest point query for objects that are not in the collision world. removed a bit of garbage from the debug drawer
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@@ -1,4 +1,3 @@
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/*
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* Box-Box collision detection re-distributed under the ZLib license with permission from Russell L. Smith
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* Original version is from Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith.
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@@ -424,6 +423,7 @@ int dBoxBox2 (const btVector3& p1, const dMatrix3 R1,
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output.addContactPoint(-normal,pointInWorld,-*depth);
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#else
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output.addContactPoint(-normal,pb,-*depth);
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#endif //
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*return_code = code;
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}
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@@ -593,21 +593,30 @@ int dBoxBox2 (const btVector3& p1, const dMatrix3 R1,
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if (maxc < 1) maxc = 1;
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if (cnum <= maxc) {
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if (code<4)
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{
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// we have less contacts than we need, so we use them all
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for (j=0; j < cnum; j++) {
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//AddContactPoint...
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//dContactGeom *con = CONTACT(contact,skip*j);
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//for (i=0; i<3; i++) con->pos[i] = point[j*3+i] + pa[i];
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//con->depth = dep[j];
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for (j=0; j < cnum; j++)
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{
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btVector3 pointInWorld;
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for (i=0; i<3; i++)
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pointInWorld[i] = point[j*3+i] + pa[i];
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output.addContactPoint(-normal,pointInWorld,-dep[j]);
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}
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} else
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{
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// we have less contacts than we need, so we use them all
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for (j=0; j < cnum; j++)
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{
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btVector3 pointInWorld;
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for (i=0; i<3; i++)
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pointInWorld[i] = point[j*3+i] + pa[i]-normal[i]*dep[j];
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//pointInWorld[i] = point[j*3+i] + pa[i];
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output.addContactPoint(-normal,pointInWorld,-dep[j]);
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}
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}
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}
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else {
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// we have more contacts than are wanted, some of them must be culled.
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@@ -632,7 +641,13 @@ int dBoxBox2 (const btVector3& p1, const dMatrix3 R1,
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btVector3 posInWorld;
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for (i=0; i<3; i++)
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posInWorld[i] = point[iret[j]*3+i] + pa[i];
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output.addContactPoint(-normal,posInWorld,-dep[iret[j]]);
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if (code<4)
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{
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output.addContactPoint(-normal,posInWorld,-dep[iret[j]]);
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} else
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{
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output.addContactPoint(-normal,posInWorld-normal*dep[iret[j]],-dep[iret[j]]);
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}
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}
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cnum = maxc;
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}
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