Merge branch 'master' of https://github.com/bulletphysics/bullet3
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@@ -210,8 +210,7 @@ void SimpleOpenGL3App::drawText( const char* txt, int posX, int posY)
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glDisable(GL_BLEND);
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}
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int SimpleOpenGL3App::registerCubeShape(float halfExtentsX,float halfExtentsY, float halfExtentsZ)
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{
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struct GfxVertex
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{
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float x,y,z,w;
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@@ -219,6 +218,10 @@ int SimpleOpenGL3App::registerCubeShape(float halfExtentsX,float halfExtentsY, f
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float u,v;
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};
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int SimpleOpenGL3App::registerCubeShape(float halfExtentsX,float halfExtentsY, float halfExtentsZ)
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{
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int strideInBytes = 9*sizeof(float);
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int numVertices = sizeof(cube_vertices)/strideInBytes;
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int numIndices = sizeof(cube_indices)/sizeof(int);
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