Expose using projective texture as a flag in pybullet getCameraImage API.
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@@ -1585,7 +1585,6 @@ void GLInstancingRenderer::renderScene()
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}
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else if (useProjectiveTexture)
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{
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//renderSceneInternal(B3_CREATE_SHADOWMAP_RENDERMODE);
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renderSceneInternal(B3_USE_PROJECTIVE_TEXTURE_RENDERMODE);
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}
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else
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