Expose using projective texture as a flag in pybullet getCameraImage API.
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@@ -213,6 +213,9 @@ B3_SHARED_API void b3RequestCameraImageSetFlags(b3SharedMemoryCommandHandle comm
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B3_SHARED_API void b3GetCameraImageData(b3PhysicsClientHandle physClient, struct b3CameraImageData* imageData);
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///set projective texture camera matrices.
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B3_SHARED_API void b3RequestCameraImageSetProjectiveTextureMatrices(b3SharedMemoryCommandHandle commandHandle, float viewMatrix[/*16*/], float projectionMatrix[/*16*/]);
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///compute a view matrix, helper function for b3RequestCameraImageSetCameraMatrices
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B3_SHARED_API void b3ComputeViewMatrixFromPositions(const float cameraPosition[/*3*/], const float cameraTargetPosition[/*3*/], const float cameraUp[/*3*/], float viewMatrix[/*16*/]);
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