Expose using projective texture as a flag in pybullet getCameraImage API.
This commit is contained in:
@@ -166,7 +166,7 @@ SET_TARGET_PROPERTIES(BulletRobotics PROPERTIES VERSION ${BULLET_VERSION})
|
||||
SET_TARGET_PROPERTIES(BulletRobotics PROPERTIES SOVERSION ${BULLET_VERSION})
|
||||
|
||||
IF (BUILD_SHARED_LIBS)
|
||||
TARGET_LINK_LIBRARIES(BulletRobotics BulletInverseDynamicsUtils BulletWorldImporter BulletFileLoader BulletSoftBody BulletDynamics BulletCollision BulletInverseDynamics LinearMath Bullet3Common)
|
||||
TARGET_LINK_LIBRARIES(BulletRobotics BulletInverseDynamicsUtils BulletWorldImporter BulletFileLoader BulletSoftBody BulletDynamics BulletCollision BulletInverseDynamics OpenGLWindow LinearMath Bullet3Common)
|
||||
ENDIF (BUILD_SHARED_LIBS)
|
||||
|
||||
IF (INSTALL_EXTRA_LIBS)
|
||||
|
||||
@@ -1585,7 +1585,6 @@ void GLInstancingRenderer::renderScene()
|
||||
}
|
||||
else if (useProjectiveTexture)
|
||||
{
|
||||
//renderSceneInternal(B3_CREATE_SHADOWMAP_RENDERMODE);
|
||||
renderSceneInternal(B3_USE_PROJECTIVE_TEXTURE_RENDERMODE);
|
||||
}
|
||||
else
|
||||
|
||||
@@ -97,7 +97,7 @@ IF (USE_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD)
|
||||
ENDIF()
|
||||
|
||||
LINK_LIBRARIES(
|
||||
Bullet3Common BulletWorldImporter BulletFileLoader BulletInverseDynamicsUtils BulletInverseDynamics BulletDynamics BulletCollision LinearMath BussIK
|
||||
Bullet3Common BulletWorldImporter BulletFileLoader BulletInverseDynamicsUtils BulletInverseDynamics BulletDynamics BulletCollision LinearMath OpenGLWindow BussIK
|
||||
)
|
||||
|
||||
|
||||
|
||||
@@ -213,6 +213,9 @@ B3_SHARED_API void b3RequestCameraImageSetFlags(b3SharedMemoryCommandHandle comm
|
||||
|
||||
|
||||
B3_SHARED_API void b3GetCameraImageData(b3PhysicsClientHandle physClient, struct b3CameraImageData* imageData);
|
||||
|
||||
///set projective texture camera matrices.
|
||||
B3_SHARED_API void b3RequestCameraImageSetProjectiveTextureMatrices(b3SharedMemoryCommandHandle commandHandle, float viewMatrix[/*16*/], float projectionMatrix[/*16*/]);
|
||||
|
||||
///compute a view matrix, helper function for b3RequestCameraImageSetCameraMatrices
|
||||
B3_SHARED_API void b3ComputeViewMatrixFromPositions(const float cameraPosition[/*3*/], const float cameraTargetPosition[/*3*/], const float cameraUp[/*3*/], float viewMatrix[/*16*/]);
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
#include "PhysicsServerCommandProcessor.h"
|
||||
#include "../CommonInterfaces/CommonRenderInterface.h"
|
||||
#include "../OpenGLWindow/GLInstancingRenderer.h"
|
||||
|
||||
#include "../Importers/ImportURDFDemo/BulletUrdfImporter.h"
|
||||
#include "../Importers/ImportURDFDemo/MyMultiBodyCreator.h"
|
||||
@@ -70,8 +71,6 @@
|
||||
#include "BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h"
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
int gInternalSimFlags = 0;
|
||||
bool gResetSimulation = 0;
|
||||
int gVRTrackingObjectUniqueId = -1;
|
||||
@@ -3109,6 +3108,8 @@ bool PhysicsServerCommandProcessor::processStateLoggingCommand(const struct Shar
|
||||
return hasStatus;
|
||||
}
|
||||
|
||||
extern bool useShadowMap;
|
||||
extern bool useProjectiveTexture;
|
||||
bool PhysicsServerCommandProcessor::processRequestCameraImageCommand(const struct SharedMemoryCommand& clientCmd, struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes)
|
||||
{
|
||||
bool hasStatus = true;
|
||||
@@ -3190,6 +3191,16 @@ bool PhysicsServerCommandProcessor::processRequestCameraImageCommand(const struc
|
||||
|
||||
if ((clientCmd.m_updateFlags & ER_BULLET_HARDWARE_OPENGL)!=0)
|
||||
{
|
||||
if ((flags & ER_USE_PROJECTIVE_TEXTURE) != 0)
|
||||
{
|
||||
useShadowMap = false;
|
||||
useProjectiveTexture = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
useShadowMap = true;
|
||||
useProjectiveTexture = false;
|
||||
}
|
||||
|
||||
m_data->m_guiHelper->copyCameraImageData(viewMat,
|
||||
projMat,pixelRGBA,numRequestedPixels,
|
||||
|
||||
@@ -616,7 +616,9 @@ enum EnumRenderer
|
||||
enum EnumRendererAuxFlags
|
||||
{
|
||||
ER_SEGMENTATION_MASK_OBJECT_AND_LINKINDEX=1,
|
||||
ER_USE_PROJECTIVE_TEXTURE=2,
|
||||
};
|
||||
|
||||
///flags to pick the IK solver and other options
|
||||
enum EnumCalculateInverseKinematicsFlags
|
||||
{
|
||||
|
||||
@@ -25,6 +25,7 @@ if (useRealTimeSimulation):
|
||||
|
||||
while 1:
|
||||
if (useRealTimeSimulation):
|
||||
p.getCameraImage(300, 300, lightColor=[1.0,0.0,0.0], renderer=p.ER_BULLET_HARDWARE_OPENGL, flags=p.ER_USE_PROJECTIVE_TEXTURE)
|
||||
p.setGravity(0,0,0)
|
||||
sleep(0.01) # Time in seconds.
|
||||
else:
|
||||
|
||||
@@ -9112,6 +9112,7 @@ initpybullet(void)
|
||||
PyModule_AddIntConstant(m, "ER_TINY_RENDERER", ER_TINY_RENDERER);
|
||||
PyModule_AddIntConstant(m, "ER_BULLET_HARDWARE_OPENGL", ER_BULLET_HARDWARE_OPENGL);
|
||||
PyModule_AddIntConstant(m, "ER_SEGMENTATION_MASK_OBJECT_AND_LINKINDEX", ER_SEGMENTATION_MASK_OBJECT_AND_LINKINDEX);
|
||||
PyModule_AddIntConstant(m, "ER_USE_PROJECTIVE_TEXTURE", ER_USE_PROJECTIVE_TEXTURE);
|
||||
|
||||
PyModule_AddIntConstant(m, "IK_DLS", IK_DLS);
|
||||
PyModule_AddIntConstant(m, "IK_SDLS", IK_SDLS);
|
||||
|
||||
@@ -16,7 +16,7 @@ IF (USE_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD)
|
||||
ENDIF()
|
||||
|
||||
LINK_LIBRARIES(
|
||||
BulletInverseDynamicsUtils BulletInverseDynamics BulletFileLoader BulletWorldImporter Bullet3Common BulletDynamics BulletCollision LinearMath gtest BussIK
|
||||
BulletInverseDynamicsUtils BulletInverseDynamics BulletFileLoader BulletWorldImporter Bullet3Common BulletDynamics BulletCollision LinearMath gtest OpenGLWindow BussIK
|
||||
)
|
||||
|
||||
IF (NOT WIN32)
|
||||
|
||||
Reference in New Issue
Block a user