diff --git a/src/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp b/src/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp index dda85dc69..85a8a4e8f 100644 --- a/src/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp +++ b/src/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp @@ -96,20 +96,35 @@ void btConvexPlaneCollisionAlgorithm::processCollision (btCollisionObject* body0 if (!m_manifoldPtr) return; - btCollisionObject* convexObj = m_isSwapped? body1 : body0; + btCollisionObject* convexObj = m_isSwapped? body1 : body0; btCollisionObject* planeObj = m_isSwapped? body0: body1; btConvexShape* convexShape = (btConvexShape*) convexObj->getCollisionShape(); btStaticPlaneShape* planeShape = (btStaticPlaneShape*) planeObj->getCollisionShape(); - + bool hasCollision = false; const btVector3& planeNormal = planeShape->getPlaneNormal(); - //const btScalar& planeConstant = planeShape->getPlaneConstant(); + const btScalar& planeConstant = planeShape->getPlaneConstant(); + btTransform planeInConvex; + planeInConvex= convexObj->getWorldTransform().inverse() * planeObj->getWorldTransform(); + btTransform convexInPlaneTrans; + convexInPlaneTrans= planeObj->getWorldTransform().inverse() * convexObj->getWorldTransform(); - //first perform a collision query with the non-perturbated collision objects + btVector3 vtx = convexShape->localGetSupportingVertex(planeInConvex.getBasis()*-planeNormal); + btVector3 vtxInPlane = convexInPlaneTrans(vtx); + btScalar distance = (planeNormal.dot(vtxInPlane) - planeConstant); + + btVector3 vtxInPlaneProjected = vtxInPlane - distance*planeNormal; + btVector3 vtxInPlaneWorld = planeObj->getWorldTransform() * vtxInPlaneProjected; + + hasCollision = distance < m_manifoldPtr->getContactBreakingThreshold(); + resultOut->setPersistentManifold(m_manifoldPtr); + if (hasCollision) { - btQuaternion rotq(0,0,0,1); - collideSingleContact(rotq,body0,body1,dispatchInfo,resultOut); + /// report a contact. internally this will be kept persistent, and contact reduction is done + btVector3 normalOnSurfaceB = planeObj->getWorldTransform().getBasis() * planeNormal; + btVector3 pOnB = vtxInPlaneWorld; + resultOut->addContactPoint(normalOnSurfaceB,pOnB,distance); } if (resultOut->getPersistentManifold()->getNumContacts()