Merge remote-tracking branch 'bp/master'
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@@ -901,6 +901,7 @@ b3ShortestArcQuat(const b3Vector3& v0, const b3Vector3& v1) // Game Programming
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b3Scalar rs = 1.0f / s;
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return b3Quaternion(c.getX()*rs,c.getY()*rs,c.getZ()*rs,s * 0.5f);
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}
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B3_FORCE_INLINE b3Quaternion
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@@ -66,7 +66,7 @@ btPersistentManifold* btCollisionDispatcherMt::getNewManifold( const btCollision
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{
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// batch updater will update manifold pointers array after finishing, so
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// only need to update array when not batch-updating
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btAssert( !btThreadsAreRunning() );
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//btAssert( !btThreadsAreRunning() );
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manifold->m_index1a = m_manifoldsPtr.size();
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m_manifoldsPtr.push_back( manifold );
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}
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@@ -77,7 +77,7 @@ btPersistentManifold* btCollisionDispatcherMt::getNewManifold( const btCollision
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void btCollisionDispatcherMt::releaseManifold( btPersistentManifold* manifold )
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{
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clearManifold( manifold );
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btAssert( !btThreadsAreRunning() );
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//btAssert( !btThreadsAreRunning() );
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if ( !m_batchUpdating )
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{
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// batch updater will update manifold pointers array after finishing, so
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