fix memory leak in Box2dDemo. Fixes Issue 619. Thanks to Joshua Downer for the report.
This commit is contained in:
@@ -212,22 +212,27 @@ void Box2dDemo::initPhysics()
|
||||
|
||||
btScalar u= btScalar(1*SCALING-0.04);
|
||||
btVector3 points[3] = {btVector3(0,u,0),btVector3(-u,-u,0),btVector3(u,-u,0)};
|
||||
btConvexShape* colShape= new btConvex2dShape(new btBoxShape(btVector3(btScalar(SCALING*1),btScalar(SCALING*1),btScalar(0.04))));
|
||||
btConvexShape* childShape0 = new btBoxShape(btVector3(btScalar(SCALING*1),btScalar(SCALING*1),btScalar(0.04)));
|
||||
btConvexShape* colShape= new btConvex2dShape(childShape0);
|
||||
//btCollisionShape* colShape = new btBox2dShape(btVector3(SCALING*1,SCALING*1,0.04));
|
||||
|
||||
btConvexShape* colShape2= new btConvex2dShape(new btConvexHullShape(&points[0].getX(),3));
|
||||
btConvexShape* colShape3= new btConvex2dShape(new btCylinderShapeZ(btVector3(btScalar(SCALING*1),btScalar(SCALING*1),btScalar(0.04))));
|
||||
|
||||
btConvexShape* childShape1 = new btConvexHullShape(&points[0].getX(),3);
|
||||
btConvexShape* colShape2= new btConvex2dShape(childShape1);
|
||||
btConvexShape* childShape2 = new btCylinderShapeZ(btVector3(btScalar(SCALING*1),btScalar(SCALING*1),btScalar(0.04)));
|
||||
btConvexShape* colShape3= new btConvex2dShape(childShape2);
|
||||
|
||||
|
||||
|
||||
m_collisionShapes.push_back(colShape);
|
||||
m_collisionShapes.push_back(colShape2);
|
||||
m_collisionShapes.push_back(colShape3);
|
||||
|
||||
m_collisionShapes.push_back(childShape0);
|
||||
m_collisionShapes.push_back(childShape1);
|
||||
m_collisionShapes.push_back(childShape2);
|
||||
|
||||
|
||||
//btUniformScalingShape* colShape = new btUniformScalingShape(convexColShape,1.f);
|
||||
colShape->setMargin(btScalar(0.03));
|
||||
//btCollisionShape* colShape = new btSphereShape(btScalar(1.));
|
||||
m_collisionShapes.push_back(colShape);
|
||||
m_collisionShapes.push_back(colShape2);
|
||||
|
||||
|
||||
/// Create Dynamic Objects
|
||||
btTransform startTransform;
|
||||
@@ -309,6 +314,7 @@ void Box2dDemo::exitPhysics()
|
||||
|
||||
//remove the rigidbodies from the dynamics world and delete them
|
||||
int i;
|
||||
if (m_dynamicsWorld)
|
||||
for (i=m_dynamicsWorld->getNumCollisionObjects()-1; i>=0 ;i--)
|
||||
{
|
||||
btCollisionObject* obj = m_dynamicsWorld->getCollisionObjectArray()[i];
|
||||
@@ -320,13 +326,14 @@ void Box2dDemo::exitPhysics()
|
||||
m_dynamicsWorld->removeCollisionObject( obj );
|
||||
delete obj;
|
||||
}
|
||||
|
||||
|
||||
//delete collision shapes
|
||||
for (int j=0;j<m_collisionShapes.size();j++)
|
||||
{
|
||||
btCollisionShape* shape = m_collisionShapes[j];
|
||||
delete shape;
|
||||
}
|
||||
m_collisionShapes.clear();
|
||||
|
||||
delete m_dynamicsWorld;
|
||||
|
||||
@@ -338,6 +345,11 @@ void Box2dDemo::exitPhysics()
|
||||
|
||||
delete m_collisionConfiguration;
|
||||
|
||||
m_dynamicsWorld = 0;
|
||||
m_solver = 0;
|
||||
m_broadphase = 0;
|
||||
m_dispatcher = 0;
|
||||
m_collisionConfiguration = 0;
|
||||
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user