BulletMultiThreaded needs to refreshContactPoint for contact manifold (this has been moved to the collision detector, instead of constraint solver)

BulletMultiThreaded support function for box shouldn't compensate for the collision margin anymore
This commit is contained in:
ejcoumans
2007-10-14 01:51:07 +00:00
parent 43b0ecd71a
commit ffcdb0f93d
7 changed files with 26 additions and 14 deletions

View File

@@ -252,7 +252,7 @@ void GimpactConcaveDemo::renderme()
//bool useBulletLCP = !(getDebugMode() & btIDebugDraw::DBG_DisableBulletLCP);
bool useCCD = (getDebugMode() & btIDebugDraw::DBG_EnableCCD);
bool useCCD = ((getDebugMode() & btIDebugDraw::DBG_EnableCCD) != 0);
glRasterPos3f(xOffset,yStart,0);
sprintf(buf,"1 CCD mode (adhoc) = %i",useCCD);