BulletMultiThreaded needs to refreshContactPoint for contact manifold (this has been moved to the collision detector, instead of constraint solver)
BulletMultiThreaded support function for box shouldn't compensate for the collision margin anymore
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@@ -252,7 +252,7 @@ void GimpactConcaveDemo::renderme()
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//bool useBulletLCP = !(getDebugMode() & btIDebugDraw::DBG_DisableBulletLCP);
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bool useCCD = (getDebugMode() & btIDebugDraw::DBG_EnableCCD);
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bool useCCD = ((getDebugMode() & btIDebugDraw::DBG_EnableCCD) != 0);
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glRasterPos3f(xOffset,yStart,0);
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sprintf(buf,"1 CCD mode (adhoc) = %i",useCCD);
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