Make raycast benchmark default, to show improved raycasting performance.

Add rayTest to btBroadphaseInterface, and implement efficient version for btDbvtBroadphase to accelerate raycasting.
btAxisSweep3, btSimpleBroadphase and btMultiSapBroadphase implement brute-force method (as before). For now, it is recommended to use btDbvtBroadphase for fastest world raycast.
This commit is contained in:
erwin.coumans
2008-10-14 06:23:45 +00:00
parent 780350a9e1
commit fffca75e9f
11 changed files with 123 additions and 25 deletions

View File

@@ -210,6 +210,37 @@ void btDbvtBroadphase::getAabb(btBroadphaseProxy* absproxy,btVector3& aabbMin, b
aabbMax = proxy->m_aabbMax;
}
void btDbvtBroadphase::rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback)
{
struct BroadphaseRayTester : btDbvt::ICollide
{
btBroadphaseRayCallback& m_rayCallback;
BroadphaseRayTester(btBroadphaseRayCallback& orgCallback)
:m_rayCallback(orgCallback)
{
}
void Process(const btDbvtNode* leaf)
{
btDbvtProxy* proxy=(btDbvtProxy*)leaf->data;
m_rayCallback.process(proxy);
}
};
BroadphaseRayTester callback(rayCallback);
m_sets[0].collideRAY( m_sets[0].m_root,
rayFrom,
rayTo,
callback);
m_sets[1].collideRAY( m_sets[1].m_root,
rayFrom,
rayTo,
callback);
}
//
void btDbvtBroadphase::setAabb( btBroadphaseProxy* absproxy,
const btVector3& aabbMin,