3 Commits

Author SHA1 Message Date
Bart Moyaers
a2d2a8edc0 faster thrown object removal 2019-06-24 13:32:59 +02:00
Bart Moyaers
a09f71758c Update to upstream 2019-06-20 10:13:23 +02:00
Bart Moyaers
9b68deb6eb throw objects deepmimic env 2019-06-20 10:12:49 +02:00
3 changed files with 60 additions and 0 deletions

View File

@@ -144,6 +144,7 @@ class HumanoidStablePD(object):
self.setSimTime(0)
self.resetPose()
self.thrown_body_ids = []
def resetPose(self):
#print("resetPose with self._frame=", self._frame, " and self._frameFraction=",self._frameFraction)
@@ -590,6 +591,9 @@ class HumanoidStablePD(object):
#ignore self-collision
if (p[1] == p[2]):
continue
# ignore collisions with thrown objects
if p[1] in self.thrown_body_ids or p[2] in self.thrown_body_ids:
continue
if (p[1] == self._sim_model):
part = p[3]
if (p[2] == self._sim_model):
@@ -795,3 +799,7 @@ class HumanoidStablePD(object):
#print("com_reward=",com_reward)
return reward
def getSimModelBasePosition(self):
return self._pybullet_client\
.getBasePositionAndOrientation(self._sim_model)

View File

@@ -82,6 +82,9 @@ class PyBulletDeepMimicEnv(Env):
startTime = float(rn) / rnrange * self._humanoid.getCycleTime()
self.t = startTime
# Remove all the thrown objects
self.removeThrownObjects()
self._humanoid.setSimTime(startTime)
self._humanoid.resetPose()
@@ -319,3 +322,49 @@ class PyBulletDeepMimicEnv(Env):
if o in keys:
return keys[ord(key)] & self._pybullet_client.KEY_WAS_TRIGGERED
return False
def hitWithObject(self):
# Spawn an object with velocity hitting the model
r = random.random()
distance = 3.0
rand_angle = r * 2 * math.pi - math.pi
position, orientation = \
self._humanoid.getSimModelBasePosition()
# Remember, in bullet: Y direction is "up". X and Z direction are
# in the horizontal plane.
ball_position = [ distance * math.cos(rand_angle) + position[0],
position[1],
distance * math.sin(rand_angle)+ position[2]]
visualShapeId = self._pybullet_client.createVisualShape(
shapeType=self._pybullet_client.GEOM_SPHERE,
radius=0.1)
collisionShapeId = self._pybullet_client.createCollisionShape(
shapeType=self._pybullet_client.GEOM_SPHERE,
radius=0.1)
body = self._pybullet_client.createMultiBody(
baseMass=1,
baseCollisionShapeIndex=collisionShapeId,
baseVisualShapeIndex=visualShapeId,
basePosition=ball_position)
distance_scale = 10
ball_velocity = [distance_scale * (position[i] - ball_position[i]) for i in range(3)]
self._pybullet_client.resetBaseVelocity(body, linearVelocity=ball_velocity)
self._humanoid.thrown_body_ids.append(body)
def removeThrownObjects(self):
# Disable gui so that object removal does not cause stutter
self._pybullet_client.configureDebugVisualizer(self._pybullet_client.COV_ENABLE_RENDERING,0)
for objectId in self._humanoid.thrown_body_ids:
self._pybullet_client.removeBody(objectId)
self._humanoid.thrown_body_ids = []
self._pybullet_client.configureDebugVisualizer(self._pybullet_client.COV_ENABLE_RENDERING,1)

View File

@@ -87,6 +87,9 @@ if __name__ == '__main__':
if world.env.isKeyTriggered(keys, ' '):
animating = not animating
if world.env.isKeyTriggered(keys, 'x'):
# print("Throwing object.")
world.env.hitWithObject()
if (animating):
update_world(world, timeStep)
#animating=False