#include "UnitTest.h" #include "Gwen/Controls/NumericUpDown.h" using namespace Gwen; class Numeric : public GUnit { public: GWEN_CONTROL_INLINE(Numeric, GUnit) { Controls::NumericUpDown* pCtrl = new Controls::NumericUpDown(this); pCtrl->SetBounds(10, 10, 50, 20); pCtrl->SetValue(50); pCtrl->SetMax(1000); pCtrl->SetMin(-1000); // pCtrl->onPress.Add( this, &ThisClass::onButtonA ); } void onButtonA(Controls::Base* pControl) { // UnitPrint( L"Button Pressed (using 'OnPress' event)" ); } }; DEFINE_UNIT_TEST(Numeric, L"Numeric");