# make file to build the libsimdmath library for SPU # Copyright (C) 2006, 2007 Sony Computer Entertainment Inc. # All rights reserved. # # Redistribution and use in source and binary forms, # with or without modification, are permitted provided that the # following conditions are met: # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in the # documentation and/or other materials provided with the distribution. # * Neither the name of the Sony Computer Entertainment Inc nor the names # of its contributors may be used to endorse or promote products derived # from this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE # ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE # LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR # CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF # SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS # INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN # CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) # ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. topdir = .. ARCH = spu include $(topdir)/Make.defs # All that you do to add a file is edit OBJS, the rest will just work OBJS = fabsd2.o fabsf4.o truncf4.o divf4.o tanf4.o isnanf4.o isnand2.o isinff4.o isinfd2.o \ is0denormf4.o is0denormd2.o recipd2.o divd2.o tand2.o sqrtf4.o absi4.o sqrtd2.o \ sinf4.o isgreaterd2.o sind2.o sincosd2.o sincosf4.o rsqrtf4.o signbitf4.o signbitd2.o \ rsqrtd2.o copysignf4.o remainderf4.o recipf4.o copysignd2.o log2f4.o \ negatef4.o negated2.o modff4.o asinf4.o frexpf4.o frexpd2.o ldexpf4.o cbrtf4.o \ cosd2.o cosf4.o hypotf4.o hypotd2.o ceilf4.o fmaf4.o fmaxf4.o fminf4.o floorf4.o \ fdimf4.o fmodf4.o negatei4.o logf4.o log1pf4.o log10f4.o expm1f4.o \ expf4.o divi4.o exp2f4.o powf4.o atanf4.o atan2f4.o acosf4.o ilogbf4.o ilogbd2.o \ logbf4.o logbd2.o llroundd2.o llroundf4.o llrintf4.o isequalf4.o isequald2.o \ islessgreaterf4.o islessgreaterd2.o islessf4.o islessd2.o isgreaterf4.o \ isgreaterd2.o islessequalf4.o islessequald2.o isgreaterequalf4.o isgreaterequald2.o \ isfinitef4.o isfinited2.o isnormalf4.o isnormald2.o isunorderedf4.o isunorderedd2.o \ llrintd2.o roundf4.o rintf4.o irintf4.o iroundf4.o fmad2.o fmaxd2.o fmind2.o fdimd2.o \ nextafterd2.o fpclassifyf4.o fpclassifyd2.o nearbyintd2.o nextafterf4.o nearbyintf4.o \ llabsi2.o truncd2.o roundd2.o rintd2.o negatell2.o divu4.o modfd2.o lldivu2.o \ ceild2.o floord2.o ldexpd2.o scalbnf4.o scalbllnd2.o lldivi2.o remquof4.o remquod2.o\ fmodd2.o remainderd2.o include $(topdir)/Make.rules $(OBJS): ../common/simdmath.h # Some Objects have special header files. sinf4.o sind2.o sincosf4.o cosd2.o: ../common/simdmath/_sincos.h lldivu2.o lldivi2.o : simdmath/_lldiv.h