project "App_AllBullet2Demos" language "C++" kind "ConsoleApp" targetdir "../../bin" includedirs { ".", "../../src", "../../btgui" } initOpenGL() initGlew() links{"gwen", "OpenGL_Window","OpenGL_TrueTypeFont","BulletSoftBody","BulletDynamics","BulletCollision","LinearMath"} files { "**.cpp", "**.h", "../bullet2/BasicDemo/Bullet2RigidBodyDemo.cpp", "../bullet2/BasicDemo/Bullet2RigidBodyDemo.h", "../bullet2/FeatherstoneMultiBodyDemo/BulletMultiBodyDemos.cpp", "../bullet2/FeatherstoneMultiBodyDemo/BulletMultiBodyDemos.h", "../bullet2/BasicDemo/BasicDemo.cpp", "../bullet2/BasicDemo/BasicDemo.h", "../bullet2/RagdollDemo/RagdollDemo.cpp", "../bullet2/RagdollDemo/RagdollDemo.h", "../../src/Bullet3Common/**.cpp", "../../src/Bullet3Common/**.h", "../../btgui/Timing/b3Clock.cpp", "../../btgui/Timing/b3Clock.h", "../GpuDemos/gwenUserInterface.cpp", "../GpuDemos/gwenUserInterface.h" } if os.is("Linux") then links{"X11"} end if os.is("MacOSX") then links{"Cocoa.framework"} end