#ifndef B3_RIGID_BODY_DEMO_H #define B3_RIGID_BODY_DEMO_H #include "../CpuDemo.h" struct RigidBodyDemo : public CpuDemo { struct b3DynamicBvhBroadphase* m_bp; struct b3CpuNarrowPhase* m_np; class b3CpuCollisionWorld* m_cd; struct b3CpuRigidBodyPipeline* m_rb; GLInstancingRenderer* m_instancingRenderer; virtual void initPhysics(const ConstructionInfo& ci); virtual void exitPhysics(); virtual void renderScene(); virtual void clientMoveAndDisplay(); virtual const char* getName() { return "RigidBodyDemo"; } virtual bool mouseMoveCallback(float x,float y) { return false; } virtual bool mouseButtonCallback(int button, int state, float x, float y) { return false; } virtual bool keyboardCallback(int key, int state) { return false; } static CpuDemo* MyCreateFunc() { CpuDemo* demo = new RigidBodyDemo; return demo; } }; #endif //B3_RIGID_BODY_DEMO_H