#include "OpenGLWindow/SimpleOpenGL3App.h" #include "Bullet3Common/b3Vector3.h" #include "Bullet3Common/b3CommandLineArgs.h" #include "assert.h" #include #include "OpenGLWindow/OpenGLInclude.h" char* gVideoFileName = 0; char* gPngFileName = 0; static b3WheelCallback sOldWheelCB = 0; static b3ResizeCallback sOldResizeCB = 0; static b3MouseMoveCallback sOldMouseMoveCB = 0; static b3MouseButtonCallback sOldMouseButtonCB = 0; static b3KeyboardCallback sOldKeyboardCB = 0; //static b3RenderCallback sOldRenderCB = 0; void MyWheelCallback(float deltax, float deltay) { if (sOldWheelCB) sOldWheelCB(deltax,deltay); } void MyResizeCallback( float width, float height) { if (sOldResizeCB) sOldResizeCB(width,height); } void MyMouseMoveCallback( float x, float y) { printf("Mouse Move: %f, %f\n", x,y); if (sOldMouseMoveCB) sOldMouseMoveCB(x,y); } void MyMouseButtonCallback(int button, int state, float x, float y) { if (sOldMouseButtonCB) sOldMouseButtonCB(button,state,x,y); } void MyKeyboardCallback(int keycode, int state) { //keycodes are in examples/CommonInterfaces/CommonWindowInterface.h //for example B3G_ESCAPE for escape key //state == 1 for pressed, state == 0 for released. // use app->m_window->isModifiedPressed(...) to check for shift, escape and alt keys printf("MyKeyboardCallback received key:%c in state %d\n",keycode,state); if (sOldKeyboardCB) sOldKeyboardCB(keycode,state); } int main(int argc, char* argv[]) { b3CommandLineArgs myArgs(argc,argv); SimpleOpenGL3App* app = new SimpleOpenGL3App("SimpleOpenGL3App",1024,768,true); app->m_instancingRenderer->getActiveCamera()->setCameraDistance(13); app->m_instancingRenderer->getActiveCamera()->setCameraPitch(0); app->m_instancingRenderer->getActiveCamera()->setCameraTargetPosition(0,0,0); sOldKeyboardCB = app->m_window->getKeyboardCallback(); app->m_window->setKeyboardCallback(MyKeyboardCallback); sOldMouseMoveCB = app->m_window->getMouseMoveCallback(); app->m_window->setMouseMoveCallback(MyMouseMoveCallback); sOldMouseButtonCB = app->m_window->getMouseButtonCallback(); app->m_window->setMouseButtonCallback(MyMouseButtonCallback); sOldWheelCB = app->m_window->getWheelCallback(); app->m_window->setWheelCallback(MyWheelCallback); sOldResizeCB = app->m_window->getResizeCallback(); app->m_window->setResizeCallback(MyResizeCallback); assert(glGetError()==GL_NO_ERROR); myArgs.GetCmdLineArgument("mp4_file",gVideoFileName); if (gVideoFileName) app->dumpFramesToVideo(gVideoFileName); myArgs.GetCmdLineArgument("png_file",gPngFileName); char fileName[1024]; do { static int frameCount = 0; frameCount++; if (gPngFileName) { printf("gPngFileName=%s\n",gPngFileName); sprintf(fileName,"%s%d.png",gPngFileName,frameCount++); app->dumpNextFrameToPng(fileName); } assert(glGetError()==GL_NO_ERROR); app->m_instancingRenderer->init(); app->m_instancingRenderer->updateCamera(); app->drawGrid(); char bla[1024]; sprintf(bla,"Simple test frame %d", frameCount); app->drawText(bla,10,10); app->swapBuffer(); } while (!app->m_window->requestedExit()); delete app; return 0; }