import pybullet as p import time p.connect(p.GUI) #p.setPhysicsEngineParameter(constraintSolverType=p.CONSTRAINT_SOLVER_LCP_PGS, globalCFM = 0.0001) p.setPhysicsEngineParameter(constraintSolverType=p.CONSTRAINT_SOLVER_LCP_DANTZIG, globalCFM=0.000001) #p.setPhysicsEngineParameter(constraintSolverType=p.CONSTRAINT_SOLVER_LCP_PGS, globalCFM = 0.0001) p.loadURDF("plane.urdf") radius = 0.025 distance = 1.86 yaw = 135 pitch = -11 targetPos = [0, 0, 0] p.setPhysicsEngineParameter(solverResidualThreshold=0.001, numSolverIterations=200) p.resetDebugVisualizerCamera(distance, yaw, pitch, targetPos) objectId = -1 for i in range(10): objectId = p.loadURDF("cube_small.urdf", [1, 1, radius + i * 2 * radius]) p.changeDynamics(objectId, -1, 100) timeStep = 1. / 240. p.setGravity(0, 0, -10) while (p.isConnected()): p.stepSimulation() time.sleep(timeStep)