/* Bullet Continuous Collision Detection and Physics Library Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ ///btSoftBody implementation by Nathanael Presson #include "btBulletDynamicsCommon.h" #include "BulletDynamics/SoftBody/btSoftRigidDynamicsWorld.h" #include "BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h" #include "BulletCollision/NarrowPhaseCollision/btGjkEpa2.h" #include "LinearMath/btQuickprof.h" #include "LinearMath/btIDebugDraw.h" #include "BMF_Api.h" #include "../GimpactTestDemo/BunnyMesh.h" #include "../GimpactTestDemo/TorusMesh.h" #include //printf debugging #include "LinearMath/btConvexHull.h" #include "btSoftBodyRigidBodyCollisionConfiguration.h" #include "BulletDynamics/SoftBody/btSoftBodyHelpers.h" static float gCollisionMargin = 0.05f/*0.05f*/; #include "SoftDemo.h" #include "GL_ShapeDrawer.h" #include "GlutStuff.h" extern float eye[3]; extern int glutScreenWidth; extern int glutScreenHeight; const int maxProxies = 32766; const int maxOverlap = 65535; #ifdef _DEBUG const int gNumObjects = 1; #else const int gNumObjects = 1;//try this in release mode: 3000. never go above 16384, unless you increate maxNumObjects value in DemoApplication.cp #endif const int maxNumObjects = 32760; #define CUBE_HALF_EXTENTS 1.5 #define EXTRA_HEIGHT -10.f // void SoftDemo::createStack( btCollisionShape* boxShape, float halfCubeSize, int size, float zPos ) { btTransform trans; trans.setIdentity(); for(int i=0; istepSimulation(dt=1.0f/60.f,0); #else //during idle mode, just run 1 simulation step maximum int maxSimSubSteps = m_idle ? 1 : 1; if (m_idle) dt = 1.0/420.f; int numSimSteps = 0; numSimSteps = m_dynamicsWorld->stepSimulation(dt,maxSimSubSteps); #ifdef VERBOSE_TIMESTEPPING_CONSOLEOUTPUT if (!numSimSteps) printf("Interpolated transforms\n"); else { if (numSimSteps > maxSimSubSteps) { //detect dropping frames printf("Dropped (%i) simulation steps out of %i\n",numSimSteps - maxSimSubSteps,numSimSteps); } else { printf("Simulated (%i) steps\n",numSimSteps); } } #endif //VERBOSE_TIMESTEPPING_CONSOLEOUTPUT #endif m_softBodyWorldInfo.m_sparsesdf.GarbageCollect(); //optional but useful: debug drawing } #ifdef USE_QUICKPROF btProfiler::beginBlock("render"); #endif //USE_QUICKPROF renderme(); //render the graphics objects, with center of mass shift updateCamera(); #ifdef USE_QUICKPROF btProfiler::endBlock("render"); #endif glFlush(); //some additional debugging info #ifdef PRINT_CONTACT_STATISTICS printf("num manifolds: %i\n",gNumManifold); printf("num gOverlappingPairs: %i\n",gOverlappingPairs); printf("num gTotalContactPoints : %i\n",gTotalContactPoints ); #endif //PRINT_CONTACT_STATISTICS gTotalContactPoints = 0; glutSwapBuffers(); } void SoftDemo::displayCallback(void) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); renderme(); glFlush(); glutSwapBuffers(); } // // Random // static inline btScalar UnitRand() { return(rand()/(btScalar)RAND_MAX); } static inline btScalar SignedUnitRand() { return(UnitRand()*2-1); } static inline btVector3 Vector3Rand() { const btVector3 p=btVector3(SignedUnitRand(),SignedUnitRand(),SignedUnitRand()); return(p.normalized()); } // // Rb rain // static void Ctor_RbUpStack(SoftDemo* pdemo,int count) { float mass=10; btCollisionShape* shape[]={ new btSphereShape(1.5), new btBoxShape(btVector3(1,1,1)), new btCylinderShapeX(btVector3(4,1,1))}; static const int nshapes=sizeof(shape)/sizeof(shape[0]); for(int i=0;ilocalCreateRigidBody(mass,startTransform,shape[i%nshapes]); } } // // Big ball // static void Ctor_BigBall(SoftDemo* pdemo,btScalar mass=10) { btTransform startTransform; startTransform.setIdentity(); startTransform.setOrigin(btVector3(0,13,0)); btRigidBody* body=pdemo->localCreateRigidBody(mass,startTransform,new btSphereShape(3)); } // // Big plate // static void Ctor_BigPlate(SoftDemo* pdemo,btScalar mass=15) { btTransform startTransform; startTransform.setIdentity(); startTransform.setOrigin(btVector3(0,4,0.5)); btRigidBody* body=pdemo->localCreateRigidBody(mass,startTransform,new btBoxShape(btVector3(5,1,5))); body->setFriction(1); } // // Linear stair // static void Ctor_LinearStair(SoftDemo* pdemo,const btVector3& org,const btVector3& sizes,btScalar angle,int count) { btBoxShape* shape=new btBoxShape(sizes); for(int i=0;ilocalCreateRigidBody(0,startTransform,shape); body->setFriction(1); } } // // Softbox // static btSoftBody* Ctor_SoftBox(SoftDemo* pdemo,const btVector3& p,const btVector3& s) { const btVector3 h=s*0.5; const btVector3 c[]={ p+h*btVector3(-1,-1,-1), p+h*btVector3(+1,-1,-1), p+h*btVector3(-1,+1,-1), p+h*btVector3(+1,+1,-1), p+h*btVector3(-1,-1,+1), p+h*btVector3(+1,-1,+1), p+h*btVector3(-1,+1,+1), p+h*btVector3(+1,+1,+1)}; btSoftBody* psb=btSoftBodyHelpers::CreateFromConvexHull(pdemo->m_softBodyWorldInfo,c,8); psb->generateBendingConstraints(2,1); pdemo->getSoftDynamicsWorld()->addSoftBody(psb); return(psb); } // // SoftBoulder // static btSoftBody* Ctor_SoftBoulder(SoftDemo* pdemo,const btVector3& p,const btVector3& s,int np,int id) { btAlignedObjectArray pts; if(id) srand(id); for(int i=0;im_softBodyWorldInfo,&pts[0],pts.size()); psb->generateBendingConstraints(2,1); pdemo->getSoftDynamicsWorld()->addSoftBody(psb); return(psb); } //#define TRACEDEMO { pdemo->demoname=__FUNCTION__+5;printf("Launching demo: " __FUNCTION__ "\r\n"); } // // Basic ropes // static void Init_Ropes(SoftDemo* pdemo) { //TRACEDEMO const int n=15; for(int i=0;im_softBodyWorldInfo, btVector3(-10,0,i*0.25), btVector3(10,0,i*0.25), 16, 1+2); psb->m_cfg.iterations = 4; psb->m_cfg.kLST = 0.1+(i/(btScalar)(n-1))*0.9; psb->setTotalMass(20); pdemo->getSoftDynamicsWorld()->addSoftBody(psb); } } // // Rope attach // static void Init_RopeAttach(SoftDemo* pdemo) { //TRACEDEMO struct Functors { static btSoftBody* CtorRope(SoftDemo* pdemo,const btVector3& p) { btSoftBody* psb=btSoftBodyHelpers::CreateRope(pdemo->m_softBodyWorldInfo,p,p+btVector3(10,0,0),8,1); psb->m_cfg.kDF = 0; psb->m_cfg.kDP = 0.001; psb->setTotalMass(50); pdemo->getSoftDynamicsWorld()->addSoftBody(psb); return(psb); } }; btTransform startTransform; startTransform.setIdentity(); startTransform.setOrigin(btVector3(12,8,0)); btRigidBody* body=pdemo->localCreateRigidBody(50,startTransform,new btBoxShape(btVector3(2,6,2))); btSoftBody* psb0=Functors::CtorRope(pdemo,btVector3(0,8,-1)); btSoftBody* psb1=Functors::CtorRope(pdemo,btVector3(0,8,+1)); psb0->appendAnchor(psb0->getNodes().size()-1,body); psb1->appendAnchor(psb1->getNodes().size()-1,body); } // // Cloth attach // static void Init_ClothAttach(SoftDemo* pdemo) { //TRACEDEMO const btScalar s=4; const btScalar h=6; const int r=9; btSoftBody* psb=btSoftBodyHelpers::CreatePatch(pdemo->m_softBodyWorldInfo,btVector3(-s,h,-s), btVector3(+s,h,-s), btVector3(-s,h,+s), btVector3(+s,h,+s),r,r,4+8,true); pdemo->getSoftDynamicsWorld()->addSoftBody(psb); btTransform startTransform; startTransform.setIdentity(); startTransform.setOrigin(btVector3(0,h,-(s+3.5))); btRigidBody* body=pdemo->localCreateRigidBody(20,startTransform,new btBoxShape(btVector3(s,1,3))); psb->appendAnchor(0,body); psb->appendAnchor(r-1,body); } // // Impact // static void Init_Impact(SoftDemo* pdemo) { //TRACEDEMO btSoftBody* psb=btSoftBodyHelpers::CreateRope(pdemo->m_softBodyWorldInfo, btVector3(0,0,0), btVector3(0,-1,0), 0, 1); pdemo->getSoftDynamicsWorld()->addSoftBody(psb); btTransform startTransform; startTransform.setIdentity(); startTransform.setOrigin(btVector3(0,20,0)); btRigidBody* body=pdemo->localCreateRigidBody(10,startTransform,new btBoxShape(btVector3(2,2,2))); } // // Collide // static void Init_Collide(SoftDemo* pdemo) { //TRACEDEMO struct Functor { static btSoftBody* Create(SoftDemo* pdemo,const btVector3& x,const btVector3& a) { btSoftBody* psb=btSoftBodyHelpers::CreateFromTriMesh(pdemo->m_softBodyWorldInfo,gVertices, &gIndices[0][0], NUM_TRIANGLES); psb->generateBendingConstraints(2,1); psb->m_cfg.iterations=2; psb->m_cfg.collisions|=btSoftBody::fCollision::VF_SS; psb->randomizeConstraints(); btMatrix3x3 m; m.setEulerZYX(a.x(),a.y(),a.z()); psb->transform(btTransform(m,x)); psb->scale(btVector3(2,2,2)); psb->setTotalMass(50,true); pdemo->getSoftDynamicsWorld()->addSoftBody(psb); return(psb); } }; for(int i=0;i<3;++i) { Functor::Create(pdemo,btVector3(3*i,2,0),btVector3(SIMD_PI/2*(1-(i&1)),SIMD_PI/2*(i&1),0)); } #if 0 const btScalar s=2; const btScalar s2=s*1.01; { const btScalar h=0; const btVector3 p[]={ btVector3(-s,h,-s),btVector3(+s,h,-s), btVector3(+s,h,+s),btVector3(-s,h,+s)}; btSoftBody* psb=new btSoftBody(&pdemo->m_softBodyWorldInfo,4,p,0); psb->appendLink(0,1,1,btSoftBody::eLType::Structural); psb->appendLink(1,2,1,btSoftBody::eLType::Structural); psb->appendLink(2,3,1,btSoftBody::eLType::Structural); psb->appendLink(3,0,1,btSoftBody::eLType::Structural); psb->appendLink(0,2,1,btSoftBody::eLType::Structural); psb->appendFace(0,1,2); psb->appendFace(2,3,0); /*psb->setMass(0,0); psb->setMass(1,0); psb->setMass(2,0); psb->setMass(3,0);*/ psb->m_cfg.collisions|=btSoftBody::fCollision::VF_SS; pdemo->getSoftDynamicsWorld()->addSoftBody(psb); } { btVector3 p[]={btVector3(0.5,5,-0.5)}; btSoftBody* psb=new btSoftBody(&pdemo->m_softBodyWorldInfo,1,p,0); //psb->setMass(0,0); psb->m_cfg.collisions|=btSoftBody::fCollision::VF_SS; pdemo->getSoftDynamicsWorld()->addSoftBody(psb); } #endif } // // Collide2 // static void Init_Collide2(SoftDemo* pdemo) { //TRACEDEMO struct Functor { static btSoftBody* Create(SoftDemo* pdemo,const btVector3& x,const btVector3& a) { btSoftBody* psb=btSoftBodyHelpers::CreateFromTriMesh(pdemo->m_softBodyWorldInfo,gVerticesBunny, &gIndicesBunny[0][0], BUNNY_NUM_TRIANGLES); psb->generateBendingConstraints(2,0.5); psb->m_cfg.iterations = 2; psb->m_cfg.kDF = 0.5; psb->m_cfg.collisions |= btSoftBody::fCollision::VF_SS; psb->randomizeConstraints(); btMatrix3x3 m; m.setEulerZYX(a.x(),a.y(),a.z()); psb->transform(btTransform(m,x)); psb->scale(btVector3(6,6,6)); psb->setTotalMass(100,true); pdemo->getSoftDynamicsWorld()->addSoftBody(psb); return(psb); } }; for(int i=0;i<3;++i) { Functor::Create(pdemo,btVector3(0,-1+4*i,0),btVector3(0,SIMD_PI/2*(i&1),0)); } } // // Collide3 // static void Init_Collide3(SoftDemo* pdemo) { //TRACEDEMO { const btScalar s=8; btSoftBody* psb=btSoftBodyHelpers::CreatePatch( pdemo->m_softBodyWorldInfo,btVector3(-s,0,-s), btVector3(+s,0,-s), btVector3(-s,0,+s), btVector3(+s,0,+s), 15,15,1+2+4+8,true); psb->m_cfg.kLST = 0.4; psb->m_cfg.collisions |= btSoftBody::fCollision::VF_SS; psb->setTotalMass(150); pdemo->getSoftDynamicsWorld()->addSoftBody(psb); } { const btScalar s=4; const btVector3 o=btVector3(4,10,0); btSoftBody* psb=btSoftBodyHelpers::CreatePatch( pdemo->m_softBodyWorldInfo, btVector3(-s,0,-s)+o, btVector3(+s,0,-s)+o, btVector3(-s,0,+s)+o, btVector3(+s,0,+s)+o, 15,15,0,true); psb->generateBendingConstraints(2,0.5); psb->m_cfg.kLST = 0.4; psb->m_cfg.collisions |= btSoftBody::fCollision::VF_SS; psb->setTotalMass(150); pdemo->getSoftDynamicsWorld()->addSoftBody(psb); } } // // Aerodynamic forces, 50x1g flyers // static void Init_Aero(SoftDemo* pdemo) { //TRACEDEMO const btScalar s=2; const btScalar h=10; const int segments=6; const int count=50; for(int i=0;im_softBodyWorldInfo,btVector3(-s,h,-s), btVector3(+s,h,-s), btVector3(-s,h,+s), btVector3(+s,h,+s), segments,segments, 0,true); psb->generateBendingConstraints(2,1); psb->m_cfg.kLF = 0.004; psb->m_cfg.kDG = 0.0003; psb->m_cfg.aeromodel = btSoftBody::eAeroModel::V_TwoSided; btTransform trs; btQuaternion rot; btVector3 ra=Vector3Rand()*0.1; btVector3 rp=Vector3Rand()*15+btVector3(0,20,80); rot.setEuler(SIMD_PI/8+ra.x(),-SIMD_PI/7+ra.y(),ra.z()); trs.setIdentity(); trs.setOrigin(rp); trs.setRotation(rot); psb->transform(trs); psb->setTotalMass(0.1); psb->addForce(btVector3(0,2,0),0); pdemo->getSoftDynamicsWorld()->addSoftBody(psb); } pdemo->m_autocam=true; } // // Friction // static void Init_Friction(SoftDemo* pdemo) { //TRACEDEMO const btScalar bs=2; const btScalar ts=bs+bs/4; for(int i=0,ni=20;im_cfg.kDF = 0.1 * ((i+1)/(btScalar)ni); psb->addVelocity(btVector3(0,0,-10)); } } // // Pressure // static void Init_Pressure(SoftDemo* pdemo) { //TRACEDEMO btSoftBody* psb=btSoftBodyHelpers::CreateEllipsoid(pdemo->m_softBodyWorldInfo,btVector3(35,25,0), btVector3(1,1,1)*3, 512); psb->m_cfg.kLST = 0.1; psb->m_cfg.kDF = 1; psb->m_cfg.kDP = 0.008; // fun factor... psb->m_cfg.kPR = 2500; psb->setTotalMass(30,true); pdemo->getSoftDynamicsWorld()->addSoftBody(psb); Ctor_BigPlate(pdemo); Ctor_LinearStair(pdemo,btVector3(0,0,0),btVector3(2,1,5),0,10); pdemo->m_autocam=true; } // // Volume conservation // static void Init_Volume(SoftDemo* pdemo) { //TRACEDEMO btSoftBody* psb=btSoftBodyHelpers::CreateEllipsoid(pdemo->m_softBodyWorldInfo,btVector3(35,25,0), btVector3(1,1,1)*3, 512); psb->m_cfg.kLST = 0.45; psb->m_cfg.kVC = 20; psb->setTotalMass(50,true); psb->setPose(true,false); pdemo->getSoftDynamicsWorld()->addSoftBody(psb); Ctor_BigPlate(pdemo); Ctor_LinearStair(pdemo,btVector3(0,0,0),btVector3(2,1,5),0,10); pdemo->m_autocam=true; } // // Stick+Bending+Rb's // static void Init_Sticks(SoftDemo* pdemo) { //TRACEDEMO const int n=16; const int sg=4; const btScalar sz=5; const btScalar hg=4; const btScalar in=1/(btScalar)(n-1); for(int y=0;ym_softBodyWorldInfo, org, org+btVector3(hg*0.001,hg,0), sg, 1); psb->m_cfg.iterations = 1; psb->m_cfg.kDP = 0.005; psb->m_cfg.kCHR = 0.1; for(int i=0;i<3;++i) { psb->generateBendingConstraints(2+i,1); } psb->setMass(1,0); psb->setTotalMass(0.01); pdemo->getSoftDynamicsWorld()->addSoftBody(psb); } } Ctor_BigBall(pdemo); } // // 100kg cloth locked at corners, 10 falling 10kg rb's. // static void Init_Cloth(SoftDemo* pdemo) { //TRACEDEMO const btScalar s=8; btSoftBody* psb=btSoftBodyHelpers::CreatePatch( pdemo->m_softBodyWorldInfo,btVector3(-s,0,-s), btVector3(+s,0,-s), btVector3(-s,0,+s), btVector3(+s,0,+s), 31,31, // 31,31, 1+2+4+8,true); psb->generateBendingConstraints(2,1); psb->m_cfg.kLST = 0.4; psb->setTotalMass(150); pdemo->getSoftDynamicsWorld()->addSoftBody(psb); Ctor_RbUpStack(pdemo,10); } // // 100kg Stanford's bunny // static void Init_Bunny(SoftDemo* pdemo) { //TRACEDEMO btSoftBody* psb=btSoftBodyHelpers::CreateFromTriMesh(pdemo->m_softBodyWorldInfo,gVerticesBunny, &gIndicesBunny[0][0], BUNNY_NUM_TRIANGLES); psb->generateBendingConstraints(2,0.5); psb->m_cfg.iterations = 2; psb->m_cfg.kDF = 0.5; psb->randomizeConstraints(); psb->scale(btVector3(6,6,6)); psb->setTotalMass(100,true); pdemo->getSoftDynamicsWorld()->addSoftBody(psb); } // // 100kg Stanford's bunny with pose matching // static void Init_BunnyMatch(SoftDemo* pdemo) { //TRACEDEMO btSoftBody* psb=btSoftBodyHelpers::CreateFromTriMesh(pdemo->m_softBodyWorldInfo, gVerticesBunny, &gIndicesBunny[0][0], BUNNY_NUM_TRIANGLES); psb->m_cfg.kDF = 0.5; psb->m_cfg.kLST = 0.1; psb->m_cfg.kMT = 0.05; psb->randomizeConstraints(); psb->scale(btVector3(6,6,6)); psb->setTotalMass(100,true); psb->setPose(true,true); pdemo->getSoftDynamicsWorld()->addSoftBody(psb); } // // 50Kg Torus // static void Init_Torus(SoftDemo* pdemo) { //TRACEDEMO btSoftBody* psb=btSoftBodyHelpers::CreateFromTriMesh( pdemo->m_softBodyWorldInfo, gVertices, &gIndices[0][0], NUM_TRIANGLES); psb->generateBendingConstraints(2,1); psb->m_cfg.iterations=2; psb->randomizeConstraints(); btMatrix3x3 m; m.setEulerZYX(SIMD_PI/2,0,0); psb->transform(btTransform(m,btVector3(0,4,0))); psb->scale(btVector3(2,2,2)); psb->setTotalMass(50,true); pdemo->getSoftDynamicsWorld()->addSoftBody(psb); } // // 50Kg Torus with pose matching // static void Init_TorusMatch(SoftDemo* pdemo) { //TRACEDEMO btSoftBody* psb=btSoftBodyHelpers::CreateFromTriMesh(pdemo->m_softBodyWorldInfo, gVertices, &gIndices[0][0], NUM_TRIANGLES); psb->m_cfg.kLST=0.1; psb->m_cfg.kMT=0.05; psb->randomizeConstraints(); btMatrix3x3 m; m.setEulerZYX(SIMD_PI/2,0,0); psb->transform(btTransform(m,btVector3(0,4,0))); psb->scale(btVector3(2,2,2)); psb->setTotalMass(50,true); psb->setPose(true,true); pdemo->getSoftDynamicsWorld()->addSoftBody(psb); } static unsigned current_demo=14; void SoftDemo::clientResetScene() { DemoApplication::clientResetScene(); /* Clean up */ for(int i=m_dynamicsWorld->getNumCollisionObjects()-1;i>0;i--) { btCollisionObject* obj=m_dynamicsWorld->getCollisionObjectArray()[i]; btRigidBody* body=btRigidBody::upcast(obj); if(body&&body->getMotionState()) { delete body->getMotionState(); } btSoftBody* softBody = btSoftBody::upcast(obj); if (softBody) { getSoftDynamicsWorld()->removeSoftBody(softBody); } else { m_dynamicsWorld->removeCollisionObject(obj); } delete obj; } m_softBodyWorldInfo.m_sparsesdf.Reset(); /* Init */ void (*demofncs[])(SoftDemo*)= { Init_Cloth, Init_Pressure, Init_Volume, Init_Ropes, Init_RopeAttach, Init_ClothAttach, Init_Sticks, Init_Collide, Init_Collide2, Init_Collide3, Init_Impact, Init_Aero, Init_Friction, Init_Torus, Init_TorusMatch, Init_Bunny, Init_BunnyMatch, }; current_demo=current_demo%(sizeof(demofncs)/sizeof(demofncs[0])); m_softBodyWorldInfo.air_density = (btScalar)1.2; m_softBodyWorldInfo.water_density = 0; m_softBodyWorldInfo.water_offset = 0; m_softBodyWorldInfo.water_normal = btVector3(0,0,0); m_softBodyWorldInfo.m_gravity.setValue(0,-10,0); m_autocam = false; m_showtrees = 0; demofncs[current_demo](this); } void SoftDemo::renderme() { DemoApplication::renderme(); btIDebugDraw* idraw=m_dynamicsWorld->getDebugDrawer(); m_dynamicsWorld->debugDrawWorld(); /* Bodies */ btVector3 ps(0,0,0); int nps=0; btSoftBodyArray& sbs=getSoftDynamicsWorld()->getSoftBodyArray(); for(int ib=0;ibgetNodes().size(); for(int i=0;igetNodes().size();++i) { ps+=psb->getNodes()[i].m_x; } btSoftBodyHelpers::DrawFrame(psb,idraw); btSoftBodyHelpers::Draw(psb,idraw,fDrawFlags::Std); if(m_showtrees&1) btSoftBodyHelpers::DrawNodeTree(psb,idraw); } ps/=nps; if(m_autocam) m_cameraTargetPosition+=(ps-m_cameraTargetPosition)*0.01; else m_cameraTargetPosition=btVector3(0,0,0); /* Water level */ static const btVector3 axis[]={btVector3(1,0,0), btVector3(0,1,0), btVector3(0,0,1)}; if(m_softBodyWorldInfo.water_density>0) { const btVector3 c= btVector3((btScalar)0.25,(btScalar)0.25,1); const btScalar a= (btScalar)0.5; const btVector3 n= m_softBodyWorldInfo.water_normal; const btVector3 o= -n*m_softBodyWorldInfo.water_offset; const btVector3 x= cross(n,axis[n.minAxis()]).normalized(); const btVector3 y= cross(x,n).normalized(); const btScalar s= 25; idraw->drawTriangle(o-x*s-y*s,o+x*s-y*s,o+x*s+y*s,c,a); idraw->drawTriangle(o-x*s-y*s,o+x*s+y*s,o-x*s+y*s,c,a); } } void SoftDemo::keyboardCallback(unsigned char key, int x, int y) { switch(key) { case ']': ++current_demo;clientResetScene();break; case '[': --current_demo;clientResetScene();break; case ';': m_autocam=!m_autocam;break; case ',': m_showtrees+=1;break; default: DemoApplication::keyboardCallback(key,x,y); } } void SoftDemo::initPhysics() { m_collisionShapes.push_back(new btBoxShape (btVector3(200,CUBE_HALF_EXTENTS,200))); m_collisionShapes.push_back(new btCylinderShape (btVector3(CUBE_HALF_EXTENTS,CUBE_HALF_EXTENTS,CUBE_HALF_EXTENTS))); m_dispatcher=0; ///register some softbody collision algorithms on top of the default btDefaultCollisionConfiguration m_collisionConfiguration = new btSoftBodyRigidBodyCollisionConfiguration(); m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration); m_softBodyWorldInfo.m_dispatcher = m_dispatcher; //////////////////////////// ///Register softbody versus softbody collision algorithm ///Register softbody versus rigidbody collision algorithm //////////////////////////// btVector3 worldAabbMin(-1000,-1000,-1000); btVector3 worldAabbMax(1000,1000,1000); m_broadphase = new btAxisSweep3(worldAabbMin,worldAabbMax,maxProxies); m_softBodyWorldInfo.m_broadphase = m_broadphase; btSequentialImpulseConstraintSolver* solver = new btSequentialImpulseConstraintSolver(); m_solver = solver; btDiscreteDynamicsWorld* world = new btSoftRigidDynamicsWorld(m_dispatcher,m_broadphase,m_solver,m_collisionConfiguration); m_dynamicsWorld = world; m_dynamicsWorld->getDispatchInfo().m_enableSPU = true; m_dynamicsWorld->setGravity(btVector3(0,-10,0)); m_softBodyWorldInfo.m_gravity.setValue(0,-10,0); btTransform tr; tr.setIdentity(); tr.setOrigin(btVector3(0,-12,0)); btRigidBody* body = localCreateRigidBody(0.f,tr,m_collisionShapes[0]); // clientResetScene(); m_softBodyWorldInfo.m_sparsesdf.Initialize(); clientResetScene(); } void SoftDemo::exitPhysics() { //cleanup in the reverse order of creation/initialization //remove the rigidbodies from the dynamics world and delete them int i; for (i=m_dynamicsWorld->getNumCollisionObjects()-1; i>=0 ;i--) { btCollisionObject* obj = m_dynamicsWorld->getCollisionObjectArray()[i]; btRigidBody* body = btRigidBody::upcast(obj); if (body && body->getMotionState()) { delete body->getMotionState(); } m_dynamicsWorld->removeCollisionObject( obj ); delete obj; } //delete collision shapes for (int j=0;j