#ifndef CHAIN_DEMO_H #define CHAIN_DEMO_H #include "LinearMath/btVector3.h" #include "../BasicDemo/Bullet2RigidBodyDemo.h" class ChainDemo : public Bullet2RigidBodyDemo { public: static BulletDemoInterface* MyCreateFunc(SimpleOpenGL3App* app) { return new ChainDemo(app); } ChainDemo(SimpleOpenGL3App* app); virtual ~ChainDemo(); void createGround(int cubeShapeId); virtual void initPhysics(); virtual void exitPhysics(); virtual void renderScene(); virtual void stepSimulation(float dt); }; #endif //CHAIN_DEMO_H