project "App_AllBullet2Demos" language "C++" kind "ConsoleApp" targetdir "../../bin" includedirs { ".", "../../src", "../../btgui" } initOpenGL() initGlew() links{"gwen", "OpenGL_Window","OpenGL_TrueTypeFont","BulletSoftBody","BulletDynamics","BulletCollision","LinearMath"} files { "**.cpp", "**.h", "../../src/Bullet3Common/**.cpp", "../../src/Bullet3Common/**.h", "../../btgui/Timing/b3Clock.cpp", "../../btgui/Timing/b3Clock.h", "../GpuDemos/gwenUserInterface.cpp", "../GpuDemos/gwenUserInterface.h" } if os.is("MacOSX") then links{"Cocoa.framework"} end