#MayaPlugin Makefile MAYA_LOCATION?=/Applications/Autodesk/maya2008/devkit ## MAYA_LOCATION is the Maya installation directory. It should be already defined in your # environment variables. If not, please change it to the appropriate directory MAYA=$(MAYA_LOCATION) ## Change this if you want to change the installation directory MAYA_PLUG_IN_PATH=/usr/maya-plugins ## Change this if you want to change the name of the final plugin LIBRARY=dynamicaMayaPlugin.bundle ################################## BULLET=../.. CPP = g++ LD = ld CPPFLAGS = -DMAC_PLUGIN -DOSMac_MachO_ -DBits32_ -m32 -DUNIX -D_BOOL -DOSMac_ -DFUNCPROTO -D_GNU_SOURCE -fPIC \ -fno-strict-aliasing -DREQUIRE_IOSTREAM -Wno-deprecated -Wall \ -Wno-multichar -Wno-comment -Wno-sign-compare -funsigned-char \ -Wno-reorder -fno-gnu-keywords -ftemplate-depth-25 -pthread \ -Wno-deprecated -fno-gnu-keywords \ -g LDFLAGS =-bundle -ldl -shared BULLET_INCLUDE=-I$(BULLET)/src -I$(BULLET)/Extras/GIMPACT/include BULLET_LIB=-L$(BULLET)/out/macosxx86/optimize/libs -L$(BULLET)/src \ -lBulletColladaConverter -lcolladadom -llibxml -lGIMPACT -lGIMPACTUtils -lbulletdynamics \ -lbulletmath -lbulletcollision -lbulletopenglsupport GL_LIB=-framework OpenGL MAYA_INCLUDE=-I$(MAYA)/include MAYA_LIB=-L/Applications/Autodesk/maya2008/Maya.app/Contents/MacOS -lOpenMaya -lFoundation -Wl,-executable_path,/Applications/Autodesk/maya2008/Maya.app/Contents/MacOS -lOpenMayaUI -lOpenMayaFX -lOpenMaya -lFoundation SOURCES = pluginMain.cpp colladaExport.cpp rigidBodyNode.cpp rigidBodyArrayNode.cpp collisionShapeNode.cpp \ solver.cpp bt_solver.cpp dSolverNode.cpp dSolverCmd.cpp dRigidBodyCmd.cpp dRigidBodyArrayCmd.cpp \ pdbIO.cpp drawUtils.cpp HEADERS = box_shape.h bt_sphere_shape.h dSolverNode.h rigid_body_impl.h \ box_shape_impl.h collision_shape.h mathUtils.h rigidBodyNode.h \ bt_box_shape.h collision_shape_impl.h mayaUtils.h solver.h \ bt_collision_shape.h collisionShapeNode.h mesh_shape.h solver_impl.h \ bt_convex_hull_shape.h convex_hull_shape.h mesh_shape_impl.h sphere_shape.h \ bt_mesh_shape.h convex_hull_shape_impl.h plane_shape.h sphere_shape_impl.h \ bt_plane_shape.h dRigidBodyArrayCmd.h plane_shape_impl.h \ bt_rigid_body.h dRigidBodyCmd.h rigidBodyArrayNode.h \ bt_solver.h dSolverCmd.h rigid_body.h pdbIO.h \ shared_ptr.h drawUtils.h INCLUDE_FLAGS= $(GL_INCLUDE) $(BULLET_INCLUDE) $(MAYA_INCLUDE) LIB_FLAGS=$(BULLET_LIB) $(MAYA_LIB) $(GL_LIB) OBJECTS=$(SOURCES:.cpp=.o) all: $(SOURCES) $(LIBRARY) .cpp.o: $(SOURCES) $(HEADERS) $(CPP) -c $< $(CPPFLAGS) $(INCLUDE_FLAGS) -o $@ $(OBJECTS): $(HEADERS) $(LIBRARY): $(OBJECTS) $(CPP) $(OBJECTS) $(LDFLAGS) $(LIB_FLAGS) -o $@ install: $(LIBRARY) cp -f $(LIBRARY) /Users/Shared/Autodesk/maya/plug-ins cp -f scripts/*.mel /Users/Shared/Autodesk/maya/scripts cp -f icons/*.xpm /Users/Shared/Autodesk/maya/icons clean: rm -f *.o *.bundle