//Maya ASCII 8.5 scene //Name: field2.ma //Last modified: Tue, Jul 22, 2008 03:46:07 PM //Codeset: ANSI_X3.4-1968 requires maya "8.5"; requires "dynamica" "1.0"; currentUnit -l centimeter -a degree -t film; fileInfo "application" "maya"; createNode transform -s -n "persp"; setAttr ".v" no; setAttr ".t" -type "double3" 144.35924728003752 60.499995394754293 73.018470333357655 ; setAttr ".r" -type "double3" -9.3383527296054289 62.600000000001337 -3.4556238253756623e-15 ; createNode camera -s -n "perspShape" -p "persp"; setAttr -k off ".v" no; setAttr ".fl" 34.999999999999993; setAttr ".coi" 181.17406258914883; setAttr ".imn" -type "string" "persp"; setAttr ".den" -type "string" "persp_depth"; setAttr ".man" -type "string" "persp_mask"; setAttr ".hc" -type "string" "viewSet -p %camera"; createNode transform -s -n "top"; setAttr ".v" no; setAttr ".t" -type "double3" 0 100.1 0 ; setAttr ".r" -type "double3" -89.999999999999986 0 0 ; createNode camera -s -n "topShape" -p "top"; setAttr -k off ".v" no; setAttr ".rnd" no; setAttr ".coi" 100.1; setAttr ".ow" 30; setAttr ".imn" -type "string" "top"; setAttr ".den" -type "string" "top_depth"; setAttr ".man" -type "string" "top_mask"; setAttr ".hc" -type "string" "viewSet -t %camera"; setAttr ".o" yes; createNode transform -s -n "front"; setAttr ".v" no; setAttr ".t" -type "double3" 0 0 100.1 ; createNode camera -s -n "frontShape" -p "front"; setAttr -k off ".v" no; setAttr ".rnd" no; setAttr ".coi" 100.1; setAttr ".ow" 30; setAttr ".imn" -type "string" "front"; setAttr ".den" -type "string" "front_depth"; setAttr ".man" -type "string" "front_mask"; setAttr ".hc" -type "string" "viewSet -f %camera"; setAttr ".o" yes; createNode transform -s -n "side"; setAttr ".v" no; setAttr ".t" -type "double3" 100.1 0 0 ; setAttr ".r" -type "double3" 0 89.999999999999986 0 ; createNode camera -s -n "sideShape" -p "side"; setAttr -k off ".v" no; setAttr ".rnd" no; setAttr ".coi" 100.1; setAttr ".ow" 30; setAttr ".imn" -type "string" "side"; setAttr ".den" -type "string" "side_depth"; 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setAttr ".inpo[996:999]" 2.5 101.59158 10 5 101.59158 10 7.5 101.59158 10 10 101.59158 10; createNode vortexField -n "vortexField1"; setAttr ".mag" 300; setAttr ".att" 1; setAttr ".fc[0]" 0 1 1; setAttr ".axy" 1; createNode transform -n "dRigidBody1"; createNode dRigidBody -n "dRigidBodyShape1" -p "dRigidBody1"; setAttr -k off ".v"; setAttr ".ac" no; createNode transform -n "pSphere1"; setAttr ".v" no; setAttr ".t" -type "double3" -0.98355696857515795 45.936153652323384 -1.0450964023284541 ; createNode mesh -n "pSphereShape1" -p "pSphere1"; setAttr -k off ".v"; setAttr ".vir" yes; setAttr ".vif" yes; setAttr ".uvst[0].uvsn" -type "string" "map1"; setAttr ".cuvs" -type "string" "map1"; setAttr ".dcc" -type "string" "Ambient+Diffuse"; setAttr ".covm[0]" 0 1 1; setAttr ".cdvm[0]" 0 1 1; createNode transform -n "dRigidBody2"; setAttr ".t" -type "double3" -0.98355696857515795 45.936153652323384 -1.0450964023284541 ; createNode dRigidBody -n "dRigidBodyShape2" -p "dRigidBody2"; setAttr -k off ".v"; setAttr ".ac" no; setAttr ".inpo" -type "float3" -1.967114 91.872307 -2.0901928 ; createNode transform -n "pCube1"; setAttr ".v" no; setAttr ".t" -type "double3" 33.817243700845836 24.143008369148522 -6.3650472071224939 ; setAttr ".s" -type "double3" 1 0.43533647694860556 1 ; createNode mesh -n "pCubeShape1" -p "pCube1"; setAttr -k off ".v"; setAttr ".vir" yes; setAttr ".vif" yes; setAttr ".uvst[0].uvsn" -type "string" "map1"; setAttr ".cuvs" -type "string" "map1"; setAttr ".dcc" -type "string" "Ambient+Diffuse"; setAttr ".covm[0]" 0 1 1; setAttr ".cdvm[0]" 0 1 1; createNode transform -n "dRigidBody3"; setAttr ".t" -type "double3" 33.817243700845836 24.143008369148522 -6.3650472071224939 ; createNode dRigidBody -n "dRigidBodyShape3" -p "dRigidBody3"; setAttr -k off ".v"; setAttr ".ac" no; setAttr ".inpo" -type "float3" 67.634491 48.286018 -12.730094 ; createNode lightLinker -n "lightLinker1"; setAttr -s 2 ".lnk"; setAttr -s 2 ".slnk"; createNode displayLayerManager -n "layerManager"; createNode displayLayer -n "defaultLayer"; createNode renderLayerManager -n "renderLayerManager"; createNode renderLayer -n "defaultRenderLayer"; setAttr ".g" yes; createNode dSolver -n "dSolver1"; setAttr ".grvt" -type "float3" 1.4012985e-45 -9.8100004 0 ; createNode dCollisionShape -n "dCollisionShape1"; setAttr ".tp" 4; createNode script -n "sceneConfigurationScriptNode"; setAttr ".b" -type "string" "playbackOptions -min 1 -max 1000 -ast 1 -aet 1000 "; setAttr ".st" 6; createNode dCollisionShape -n "dCollisionShape2"; setAttr ".tp" 6; createNode polySphere -n "polySphere1"; setAttr ".r" 34.639027905084006; createNode dCollisionShape -n "dCollisionShape3"; setAttr ".tp" 1; createNode polyCube -n "polyCube1"; setAttr ".w" 26.482256032116545; setAttr ".h" 77.796884351821504; setAttr ".d" 3.9643962787879303; setAttr ".cuv" 4; createNode dCollisionShape -n "dCollisionShape4"; setAttr ".tp" 0; select -ne :time1; setAttr ".o" 1; select -ne :renderPartition; setAttr -s 2 ".st"; select -ne :renderGlobalsList1; select -ne :defaultShaderList1; setAttr -s 2 ".s"; select -ne :postProcessList1; setAttr -s 2 ".p"; select -ne :lightList1; select -ne :initialShadingGroup; setAttr -s 2 ".dsm"; setAttr ".ro" yes; select -ne :initialParticleSE; setAttr ".ro" yes; select -ne :defaultRenderGlobals; setAttr ".npu" 1; select -ne :hardwareRenderGlobals; setAttr ".ctrs" 256; setAttr ".btrs" 512; select -ne :defaultHardwareRenderGlobals; setAttr ".fn" -type "string" "im"; setAttr ".res" -type "string" "ntsc_4d 646 485 1.333"; connectAttr "dSolver1.rbds" "dRigidBodyArrayShape1.solv"; connectAttr "dCollisionShape1.oucs" "dRigidBodyArrayShape1.incs"; connectAttr "dSolver1.rbds" "dRigidBodyShape1.solv"; connectAttr "dCollisionShape2.oucs" "dRigidBodyShape1.incs"; connectAttr "polySphere1.out" "pSphereShape1.i"; connectAttr "dSolver1.rbds" "dRigidBodyShape2.solv"; connectAttr "dCollisionShape3.oucs" "dRigidBodyShape2.incs"; connectAttr "polyCube1.out" "pCubeShape1.i"; connectAttr "dSolver1.rbds" "dRigidBodyShape3.solv"; connectAttr "dCollisionShape4.oucs" "dRigidBodyShape3.incs"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[0].llnk"; connectAttr ":initialShadingGroup.msg" "lightLinker1.lnk[0].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[1].llnk"; connectAttr ":initialParticleSE.msg" "lightLinker1.lnk[1].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.slnk[0].sllk"; connectAttr ":initialShadingGroup.msg" "lightLinker1.slnk[0].solk"; connectAttr ":defaultLightSet.msg" "lightLinker1.slnk[1].sllk"; connectAttr ":initialParticleSE.msg" "lightLinker1.slnk[1].solk"; connectAttr "layerManager.dli[0]" "defaultLayer.id"; connectAttr "renderLayerManager.rlmi[0]" "defaultRenderLayer.rlid"; connectAttr ":time1.o" "dSolver1.it"; connectAttr "pSphereShape1.msg" "dCollisionShape3.insh"; connectAttr "pCubeShape1.msg" "dCollisionShape4.insh"; connectAttr "lightLinker1.msg" ":lightList1.ln" -na; connectAttr "pSphereShape1.iog" ":initialShadingGroup.dsm" -na; connectAttr "pCubeShape1.iog" ":initialShadingGroup.dsm" -na; // End of field2.ma