//Maya ASCII 8.5 scene //Name: onepeanut.ma //Last modified: Tue, Jul 22, 2008 03:48:08 PM //Codeset: ANSI_X3.4-1968 requires maya "8.5"; currentUnit -l centimeter -a degree -t film; fileInfo "application" "maya"; createNode transform -s -n "persp"; setAttr ".v" no; setAttr ".t" -type "double3" -14.800230385627952 -10.730054280029755 1.8172397891678551 ; setAttr ".r" -type "double3" -215.73835272830993 -262.99999999998937 -2.5444437451708134e-14 ; createNode camera -s -n "perspShape" -p "persp"; setAttr -k off ".v" no; setAttr ".fl" 34.999999999999993; setAttr ".coi" 18.370717045650842; setAttr ".imn" -type "string" "persp"; setAttr ".den" -type "string" "persp_depth"; setAttr ".man" -type "string" "persp_mask"; setAttr ".hc" -type "string" "viewSet -p %camera"; createNode transform -s -n "top"; setAttr ".v" no; setAttr ".t" -type "double3" 0 100.1 0 ; setAttr ".r" -type "double3" -89.999999999999986 0 0 ; createNode camera -s -n "topShape" -p "top"; setAttr -k off ".v" no; setAttr ".rnd" no; setAttr ".coi" 100.1; setAttr ".ow" 30; setAttr ".imn" -type "string" "top"; setAttr ".den" -type "string" "top_depth"; setAttr ".man" -type "string" "top_mask"; setAttr ".hc" -type "string" "viewSet -t %camera"; setAttr ".o" yes; createNode transform -s -n "front"; setAttr ".v" no; setAttr ".t" -type "double3" 0 0 100.1 ; createNode camera -s -n "frontShape" -p "front"; setAttr -k off ".v" no; setAttr ".rnd" no; setAttr ".coi" 100.1; setAttr ".ow" 30; setAttr ".imn" -type "string" "front"; setAttr ".den" -type "string" "front_depth"; setAttr ".man" -type "string" "front_mask"; setAttr ".hc" -type "string" "viewSet -f %camera"; setAttr ".o" yes; createNode transform -s -n "side"; setAttr ".v" no; setAttr ".t" -type "double3" 100.1 0 0 ; setAttr ".r" -type "double3" 0 89.999999999999986 0 ; createNode camera -s -n "sideShape" -p "side"; setAttr -k off ".v" no; setAttr ".rnd" no; setAttr ".coi" 100.1; setAttr ".ow" 30; setAttr ".imn" -type "string" "side"; setAttr ".den" -type "string" "side_depth"; setAttr ".man" -type "string" "side_mask"; setAttr ".hc" -type "string" "viewSet -s %camera"; setAttr ".o" yes; createNode transform -n "pSphere1"; createNode mesh -n "pSphereShape1" -p "pSphere1"; setAttr -k off ".v"; setAttr ".vir" yes; setAttr ".vif" yes; setAttr ".uvst[0].uvsn" -type "string" "map1"; setAttr ".cuvs" -type "string" "map1"; setAttr ".dcc" -type "string" "Ambient+Diffuse"; setAttr ".covm[0]" 0 1 1; setAttr ".cdvm[0]" 0 1 1; setAttr -s 92 ".pt[0:91]" -type "float3" -0.2574994 1.1365615 0.12808901 -0.082004264 1.1365615 0.24063207 0.17356716 1.1365615 0.24063204 0.25063691 1.1365615 0.12808898 0.30980462 1.1365615 -0.054009609 0.25063688 1.1365615 -0.23610812 0.095734812 0.95348024 0.027852129 -0.095734924 0.95348024 0.027852133 -0.22844759 1.1365615 -0.23610808 -0.25130823 1.1365615 -0.054009598 -0.58973986 0.96681732 0.29236239 -0.18209852 0.81107831 0.11910005 0.18209857 0.81107831 0.11910014 0.56631935 0.9230758 0.29236227 0.66480297 0.96681732 -0.054009628 0.47674012 0.81107831 -0.0082690716 0.18209849 0.81107831 -0.1577463 -0.18209858 0.81107831 -0.15774626 -0.47674012 0.81107831 -0.0082688872 -0.62435281 0.96681732 -0.054009598 -0.65617657 0.58928299 0.085604019 -0.25063688 0.58928299 0.20351477 0.25063699 0.58928299 0.20351465 0.65617663 0.63782948 0.42273057 0.92526954 0.70243376 -0.054009631 0.65617651 0.58928299 -0.099300683 0.25063682 0.58928299 -0.30503851 -0.25063699 0.58928299 -0.30503842 -0.65617651 0.58928299 -0.099300563 -0.92040229 0.70243376 -0.054009598 -0.7713815 0.30980459 0.11910006 -0.29464149 0.30980459 0.25771224 0.29464158 0.30980459 0.25771236 0.7713815 0.30980459 0.11910014 1.1083192 0.36929098 -0.054009635 0.77138138 0.30980459 -0.15774632 0.29464146 0.30980459 -0.39960572 -0.29464155 0.30980459 -0.3996056 -0.77138138 0.30980459 -0.1577463 -1.1104779 0.36929098 -0.054009598 -0.81107849 0 0.13064188 -0.30980459 0 0.27638754 0.3098048 0 0.27638742 0.81107849 0 0.1306421 1.1713946 0 -0.054009639 0.81107837 0 -0.17788558 0.30980453 0 -0.43219143 -0.30980474 0 -0.43219143 -0.81107837 0 -0.17788543 -1.1759737 0 -0.054009598 -0.7713815 -0.30980459 0.11910006 -0.29464149 -0.30980459 0.25771224 0.29464158 -0.30980459 0.25771236 0.7713815 -0.30980459 0.11910014 1.1083192 -0.36929098 -0.054009635 0.77138138 -0.30980459 -0.15774632 0.29464146 -0.30980459 -0.39960572 -0.29464155 -0.30980459 -0.3996056 -0.77138138 -0.30980459 -0.1577463 -1.1104779 -0.36929098 -0.054009598 -0.65617657 -0.58928299 0.085604019 -0.25063688 -0.58928299 0.20351477 0.25063699 -0.58928299 0.20351465 0.67061043 -0.68686998 0.42273057 0.92526954 -0.70243376 -0.054009631 0.65617651 -0.58928299 -0.099300683 0.25063682 -0.58928299 -0.30503851 -0.25063699 -0.58928299 -0.30503842 -0.65617651 -0.58928299 -0.099300563 -1.0368359 -0.70243376 -0.054009598 -0.58973986 -0.96681732 0.29236239 -0.18209852 -0.81107831 0.11910005 0.18209857 -0.81107831 0.11910014 0.49982405 -0.96681732 0.29236227 0.64016199 -0.96681732 -0.054009628 0.47674012 -0.81107831 -0.0082690716 0.18209849 -0.81107831 -0.1577463 -0.18209858 -0.81107831 -0.15774626 -0.47674012 -0.81107831 -0.0082688872 -0.74078602 -0.96681732 -0.054009598 -0.28876579 -1.1365615 0.12808901 -0.082004264 -1.1365615 0.24063207 0.095734872 -1.1365615 0.24063204 0.25063691 -1.1365615 0.12808898 0.30980462 -1.1365615 -0.054009609 0.25063688 -1.1365615 -0.23610812 0.095734812 -0.95348024 0.027852129 -0.095734924 -0.95348024 0.027852133 -0.25063694 -1.1365615 -0.23610808 -0.36774182 -1.1365615 -0.054009598 0.079984799 1.195052 -0.054009598 0.045781415 -1.195052 -0.054009598; setAttr ".dr" 1; createNode lightLinker -n "lightLinker1"; setAttr -s 2 ".lnk"; setAttr -s 2 ".slnk"; createNode displayLayerManager -n "layerManager"; createNode displayLayer -n "defaultLayer"; createNode renderLayerManager -n "renderLayerManager"; createNode renderLayer -n "defaultRenderLayer"; setAttr ".g" yes; createNode polySphere -n "polySphere1"; setAttr ".r" 1.4460482431866666; setAttr ".sa" 10; setAttr ".sh" 10; createNode script -n "sceneConfigurationScriptNode"; setAttr ".b" -type "string" "playbackOptions -min 1 -max 24 -ast 1 -aet 48 "; setAttr ".st" 6; select -ne :time1; setAttr ".o" 1; select -ne :renderPartition; setAttr -s 2 ".st"; select -ne :renderGlobalsList1; select -ne :defaultShaderList1; setAttr -s 2 ".s"; select -ne :postProcessList1; setAttr -s 2 ".p"; select -ne :lightList1; select -ne :initialShadingGroup; setAttr ".ro" yes; select -ne :initialParticleSE; setAttr ".ro" yes; select -ne :defaultRenderGlobals; setAttr ".npu" 1; select -ne :hardwareRenderGlobals; setAttr ".ctrs" 256; setAttr ".btrs" 512; select -ne :defaultHardwareRenderGlobals; setAttr ".fn" -type "string" "im"; setAttr ".res" -type "string" "ntsc_4d 646 485 1.333"; connectAttr "polySphere1.out" "pSphereShape1.i"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[0].llnk"; connectAttr ":initialShadingGroup.msg" "lightLinker1.lnk[0].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[1].llnk"; connectAttr ":initialParticleSE.msg" "lightLinker1.lnk[1].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.slnk[0].sllk"; connectAttr ":initialShadingGroup.msg" "lightLinker1.slnk[0].solk"; connectAttr ":defaultLightSet.msg" "lightLinker1.slnk[1].sllk"; connectAttr ":initialParticleSE.msg" "lightLinker1.slnk[1].solk"; connectAttr "layerManager.dli[0]" "defaultLayer.id"; connectAttr "renderLayerManager.rlmi[0]" "defaultRenderLayer.rlid"; connectAttr "lightLinker1.msg" ":lightList1.ln" -na; connectAttr "pSphereShape1.iog" ":initialShadingGroup.dsm" -na; // End of onepeanut.ma