import pybullet as p from time import sleep import matplotlib.pyplot as plt import numpy as np physicsClient = p.connect(p.GUI) p.setGravity(0,0,0) bearStartPos1 = [-3.3,0,0] bearStartOrientation1 = p.getQuaternionFromEuler([0,0,0]) bearId1 = p.loadURDF("plane.urdf", bearStartPos1, bearStartOrientation1) bearStartPos2 = [0,0,0] bearStartOrientation2 = p.getQuaternionFromEuler([0,0,0]) bearId2 = p.loadURDF("teddy_large.urdf",bearStartPos2, bearStartOrientation2) textureId = p.loadTexture("checker_grid.jpg") #p.changeVisualShape(objectUniqueId=0, linkIndex=-1, textureUniqueId=textureId) #p.changeVisualShape(objectUniqueId=1, linkIndex=-1, textureUniqueId=textureId) useRealTimeSimulation = 1 if (useRealTimeSimulation): p.setRealTimeSimulation(1) while 1: if (useRealTimeSimulation): camera = p.getDebugVisualizerCamera() viewMat = camera[2] projMat = camera[3] #An example of setting the view matrix for the projective texture. #viewMat = p.computeViewMatrix(cameraEyePosition=[7,0,0], cameraTargetPosition=[0,0,0], cameraUpVector=[0,0,1]) p.getCameraImage(300, 300, renderer=p.ER_BULLET_HARDWARE_OPENGL, flags=p.ER_USE_PROJECTIVE_TEXTURE, projectiveTextureView=viewMat, projectiveTextureProj=projMat) p.setGravity(0,0,0) else: p.stepSimulation()