SubDir TOP Demos ; SubInclude TOP Demos OpenGL ; if $(GLUT.AVAILABLE) = "yes" { # All demo apps have a lot in common, so use this rule to simply things rule BulletDemo { Application $(<) : $(>) : noinstall console nomanifest ; LinkWith $(<) : bulletopenglsupport bulletdynamics bulletcollision bulletmath ; CFlags $(<) : [ FIncludes $(TOP)/Demos/OpenGL ] [ FIncludes $(TOP)/Extras/ConvexHull ] ; MsvcIncDirs $(<) : "../../Demos/OpenGL" "../../Extras/ConvexHull" "../../src" ; } } rule BulletSoftBodyDemo { Application $(<) : $(>) : noinstall console nomanifest ; LinkWith $(<) : bulletopenglsupport bulletsoftbody bulletdynamics bulletcollision bulletmath ; CFlags $(<) : [ FIncludes $(TOP)/src ] [ FIncludes $(TOP)/Demos/OpenGL ] ; MsvcIncDirs $(<) : "../../Demos/OpenGL" "../../src" ; } rule BulletBasicDemo { Application $(<) : $(>) : noinstall console nomanifest ; LinkWith $(<) : bulletdynamics bulletcollision bulletmath ; CFlags $(<) : [ FIncludes $(TOP)/src ] ; MsvcIncDirs $(<) : "../../src" ; } rule BulletMiniCLDemo { Application $(<) : $(>) : noinstall console nomanifest ; LinkWith $(<) : bulletmultithreaded bulletmath ; CFlags $(<) : [ FIncludes $(TOP)/src ] ; MsvcIncDirs $(<) : "../../src" ; } if $(GLUT.AVAILABLE) = "yes" { # All demo apps have a lot in common, so use this rule to simply things rule FrameWorkDemo { Application $(<) : $(>) : noinstall console nomanifest ; LinkWith $(<) : GIMPACTUtils bulletopenglsupport bulletsoftbody convexdecomposition bulletdynamics bulletcollision bulletmath glui ; CFlags $(<) : [ FIncludes $(TOP)/Extras ] [ FIncludes $(TOP)/Demos/OpenGL ] [ FIncludes $(TOP)/Extras/ConvexDecomposition ] [ FIncludes $(TOP)/Extras/ConvexHull ] [ FIncludes $(TOP)/Extras/GIMPACTUtils ] ; MsvcIncDirs $(<) : "../../Extras" "../../src" "../../Extras/ConvexHull" "../../Demos/OpenGL" "../../Extras/ConvexDecomposition" "../../Extras/GIMPACTUtils" ; } } SubInclude TOP Demos AllBulletDemos ; SubInclude TOP Demos CcdPhysicsDemo ; SubInclude TOP Demos Benchmarks ; SubInclude TOP Demos UserCollisionAlgorithm ; SubInclude TOP Demos MultiThreadedDemo ; SubInclude TOP Demos ForkLiftDemo ; SubInclude TOP Demos BulletDinoDemo ; SubInclude TOP Demos EPAPenDepthDemo ; SubInclude TOP Demos HelloWorld ; SubInclude TOP Demos MiniCL_VectorAdd ; SubInclude TOP Demos BspDemo ; SubInclude TOP Demos BasicDemo ; SubInclude TOP Demos Box2dDemo ; SubInclude TOP Demos Gpu2dDemo ; SubInclude TOP Demos Gpu3dDemo ; SubInclude TOP Demos ConvexDecompositionDemo ; SubInclude TOP Demos ColladaDemo ; SubInclude TOP Demos CharacterDemo ; SubInclude TOP Demos VehicleDemo ; SubInclude TOP Demos CollisionDemo ; SubInclude TOP Demos CollisionInterfaceDemo ; SubInclude TOP Demos GimpactTestDemo ; SubInclude TOP Demos MovingConcaveDemo ; SubInclude TOP Demos ConcaveDemo ; SubInclude TOP Demos MultiMaterialDemo ; SubInclude TOP Demos ConstraintDemo ; SubInclude TOP Demos SliderConstraintDemo ; SubInclude TOP Demos RagdollDemo ; SubInclude TOP Demos GenericJointDemo ; SubInclude TOP Demos SoftDemo ; SubInclude TOP Demos ContinuousConvexCollision ; SubInclude TOP Demos GjkConvexCastDemo ; SubInclude TOP Demos Raytracer ; SubInclude TOP Demos SimplexDemo ; SubInclude TOP Demos DoublePrecisionDemo ; SubInclude TOP Demos TerrainDemo ; SubInclude TOP Demos HeightFieldFluidDemo ;