#include "UnitTest.h" #include "Gwen/Controls/Properties.h" #include "Gwen/Controls/PropertyTree.h" using namespace Gwen; class Properties2 : public GUnit { public: GWEN_CONTROL_INLINE(Properties2, GUnit) { { Gwen::Controls::Properties* props = new Gwen::Controls::Properties(this); props->SetBounds(10, 10, 150, 300); { { Gwen::Controls::PropertyRow* pRow = props->Add(L"First Name"); pRow->onChange.Add(this, &Properties2::OnFirstNameChanged); } props->Add(L"Middle Name"); props->Add(L"Last Name"); } } { Gwen::Controls::PropertyTree* ptree = new Gwen::Controls::PropertyTree(this); ptree->SetBounds(200, 10, 200, 200); { Gwen::Controls::Properties* props = ptree->Add(L"Item One"); props->Add(L"Middle Name"); props->Add(L"Last Name"); props->Add(L"Four"); } { Gwen::Controls::Properties* props = ptree->Add(L"Item Two"); props->Add(L"More Items"); props->Add(L"To Fill"); props->Add(L"Out Here"); } ptree->ExpandAll(); } } void OnFirstNameChanged(Controls::Base* pControl) { Gwen::Controls::PropertyRow* pRow = (Gwen::Controls::PropertyRow*)pControl; UnitPrint(Utility::Format(L"First Name Changed: %s", pRow->GetProperty()->GetPropertyValue().c_str())); } }; DEFINE_UNIT_TEST(Properties2, L"Properties");