/** * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU bteral Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU bteral Public License for more details. * * You should have received a copy of the GNU bteral Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ /** * Copyright (C) 2001 NaN Technologies B.V. */ #ifndef __BMF_BITMAP_FONT_H #define __BMF_BITMAP_FONT_H #include "BMF_FontData.h" /** * Base class for OpenGL bitmap fonts. */ class BMF_BitmapFont { public: /** * Default constructor. */ BMF_BitmapFont(BMF_FontData* fontData); /** * Destructor. */ virtual ~BMF_BitmapFont(void); /** * Draws a string at the current raster position. * @param str The string to draw. */ void drawString(const char* str); void drawStringMemory(char* str); /** * Draws a string at the current raster position. * @param str The string to draw. * @return The width of the string. */ int getStringWidth(char* str); /** * Returns the bounding box of the font. The width and * height represent the bounding box of the union of * all glyps. The minimum and maximum values of the * box represent the extent of the font and its positioning * about the origin. */ void getBoundingBox(int & xMin, int & yMin, int & xMax, int & yMax); /** * Convert the font to a texture, and return the GL texture * ID of the texture. If the texture ID is bound, text can * be drawn using the texture by calling drawStringTexture. * * @return The GL texture ID of the new texture, or -1 if unable * to create. */ int getTexture(); /** * Draw the given @a string at the point @a x, @a y, @a z, using * texture coordinates. This assumes that an appropriate texture * has been bound, see BMF_BitmapFont::getTexture(). The string * is drawn along the positive X axis. * * @param string The c-string to draw. * @param x The x coordinate to start drawing at. * @param y The y coordinate to start drawing at. * @param z The z coordinate to start drawing at. */ void drawStringTexture(char* string, float x, float y, float z); protected: /** Pointer to the font data. */ BMF_FontData* m_fontData; }; #endif // __BMF_BITMAP_FONT_H