/* Bullet Continuous Collision Detection and Physics Library Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include "btDiscreteDynamicsWorld.h" //collision detection #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" #include "BulletCollision/BroadphaseCollision/btSimpleBroadphase.h" #include "BulletCollision/CollisionShapes/btCollisionShape.h" #include "BulletCollision/CollisionDispatch/btSimulationIslandManager.h" //rigidbody & constraints #include "BulletDynamics/Dynamics/btRigidBody.h" #include "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h" #include "BulletDynamics/ConstraintSolver/btContactSolverInfo.h" #include "BulletDynamics/ConstraintSolver/btTypedConstraint.h" //vehicle #include "BulletDynamics/Vehicle/btRaycastVehicle.h" #include "BulletDynamics/Vehicle/btVehicleRaycaster.h" #include "BulletDynamics/Vehicle/btWheelInfo.h" #include btDiscreteDynamicsWorld::btDiscreteDynamicsWorld() :btDynamicsWorld(new btCollisionDispatcher(),new btSimpleBroadphase()), m_constraintSolver(new btSequentialImpulseConstraintSolver) { m_islandManager = new btSimulationIslandManager(); } btDiscreteDynamicsWorld::btDiscreteDynamicsWorld(btDispatcher* dispatcher,btOverlappingPairCache* pairCache,btConstraintSolver* constraintSolver) :btDynamicsWorld(dispatcher,pairCache), m_constraintSolver(constraintSolver) { m_islandManager = new btSimulationIslandManager(); } btDiscreteDynamicsWorld::~btDiscreteDynamicsWorld() { delete m_islandManager ; delete m_constraintSolver; //delete the dispatcher and paircache delete m_dispatcher1; m_dispatcher1 = 0; delete m_pairCache; m_pairCache = 0; } void btDiscreteDynamicsWorld::stepSimulation(float timeStep) { ///update aabbs information updateAabbs(); ///apply gravity, predict motion predictUnconstraintMotion(timeStep); ///perform collision detection performDiscreteCollisionDetection(); calculateSimulationIslands(); btContactSolverInfo infoGlobal; infoGlobal.m_timeStep = timeStep; ///solve non-contact constraints solveNoncontactConstraints(infoGlobal); ///solve contact constraints solveContactConstraints(infoGlobal); ///update vehicle simulation updateVehicles(timeStep); ///CallbackTriggers(); ///integrate transforms integrateTransforms(timeStep); updateActivationState( timeStep ); } void btDiscreteDynamicsWorld::updateVehicles(float timeStep) { for (int i=0;iupdateVehicle( timeStep); } } void btDiscreteDynamicsWorld::updateActivationState(float timeStep) { for (int i=0;im_internalOwner) { btRigidBody* body = (btRigidBody*)colObj->m_internalOwner; body->updateDeactivation(timeStep); if (body->wantsSleeping()) { if (body->GetActivationState() == ACTIVE_TAG) body->SetActivationState( WANTS_DEACTIVATION ); } else { if (body->GetActivationState() != DISABLE_DEACTIVATION) body->SetActivationState( ACTIVE_TAG ); } } } } void btDiscreteDynamicsWorld::addConstraint(btTypedConstraint* constraint) { m_constraints.push_back(constraint); } void btDiscreteDynamicsWorld::removeConstraint(btTypedConstraint* constraint) { std::vector::iterator cit = std::find(m_constraints.begin(),m_constraints.end(),constraint); if (!(cit==m_constraints.end())) { m_constraints.erase(cit); } } void btDiscreteDynamicsWorld::addVehicle(btRaycastVehicle* vehicle) { m_vehicles.push_back(vehicle); } void btDiscreteDynamicsWorld::removeVehicle(btRaycastVehicle* vehicle) { std::vector::iterator vit = std::find(m_vehicles.begin(),m_vehicles.end(),vehicle); if (!(vit==m_vehicles.end())) { m_vehicles.erase(vit); } } void btDiscreteDynamicsWorld::solveContactConstraints(btContactSolverInfo& solverInfo) { struct InplaceSolverIslandCallback : public btSimulationIslandManager::IslandCallback { btContactSolverInfo& m_solverInfo; btConstraintSolver* m_solver; btIDebugDraw* m_debugDrawer; InplaceSolverIslandCallback( btContactSolverInfo& solverInfo, btConstraintSolver* solver, btIDebugDraw* debugDrawer) :m_solverInfo(solverInfo), m_solver(solver), m_debugDrawer(debugDrawer) { } virtual void ProcessIsland(btPersistentManifold** manifolds,int numManifolds) { m_solver->solveGroup( manifolds, numManifolds,m_solverInfo,m_debugDrawer); } }; btIDebugDraw* debugDraw = 0; InplaceSolverIslandCallback solverCallback( solverInfo, m_constraintSolver, debugDraw); /// solve all the contact points and contact friction m_islandManager->buildAndProcessIslands(getCollisionWorld()->getDispatcher(),getCollisionWorld()->getCollisionObjectArray(),&solverCallback); } void btDiscreteDynamicsWorld::solveNoncontactConstraints(btContactSolverInfo& solverInfo) { #ifdef USE_QUICKPROF Profiler::beginBlock("solveConstraint"); #endif //USE_QUICKPROF int i; int numConstraints = m_constraints.size(); ///constraint preparation: building jacobians for (i=0;i< numConstraints ; i++ ) { btTypedConstraint* constraint = m_constraints[i]; constraint->buildJacobian(); } //solve the regular non-contact constraints (point 2 point, hinge, generic d6) for (int g=0;gsolveConstraint( solverInfo.m_timeStep ); } } #ifdef USE_QUICKPROF Profiler::endBlock("solveConstraint"); #endif //USE_QUICKPROF } void btDiscreteDynamicsWorld::calculateSimulationIslands() { #ifdef USE_QUICKPROF Profiler::beginBlock("IslandUnionFind"); #endif //USE_QUICKPROF getSimulationIslandManager()->updateActivationState(getCollisionWorld(),getCollisionWorld()->getDispatcher()); { int i; int numConstraints = m_constraints.size(); for (i=0;i< numConstraints ; i++ ) { btTypedConstraint* constraint = m_constraints[i]; const btRigidBody* colObj0 = &constraint->getRigidBodyA(); const btRigidBody* colObj1 = &constraint->getRigidBodyB(); if (((colObj0) && ((colObj0)->mergesSimulationIslands())) && ((colObj1) && ((colObj1)->mergesSimulationIslands()))) { if (colObj0->IsActive() || colObj1->IsActive()) { getSimulationIslandManager()->getUnionFind().unite((colObj0)->m_islandTag1, (colObj1)->m_islandTag1); } } } } //Store the island id in each body getSimulationIslandManager()->storeIslandActivationState(getCollisionWorld()); #ifdef USE_QUICKPROF Profiler::endBlock("IslandUnionFind"); #endif //USE_QUICKPROF } void btDiscreteDynamicsWorld::updateAabbs() { btTransform predictedTrans; for (int i=0;im_internalOwner) { btRigidBody* body = (btRigidBody*)colObj->m_internalOwner; if (body->IsActive() && (!body->IsStatic())) { btPoint3 minAabb,maxAabb; colObj->m_collisionShape->getAabb(colObj->m_worldTransform, minAabb,maxAabb); btSimpleBroadphase* bp = (btSimpleBroadphase*)m_pairCache; bp->setAabb(body->m_broadphaseHandle,minAabb,maxAabb); } } } } void btDiscreteDynamicsWorld::integrateTransforms(float timeStep) { btTransform predictedTrans; for (int i=0;im_internalOwner) { btRigidBody* body = (btRigidBody*)colObj->m_internalOwner; if (body->IsActive() && (!body->IsStatic())) { body->predictIntegratedTransform(timeStep, predictedTrans); body->proceedToTransform( predictedTrans); } } } } void btDiscreteDynamicsWorld::predictUnconstraintMotion(float timeStep) { for (int i=0;im_internalOwner) { btRigidBody* body = (btRigidBody*)colObj->m_internalOwner; body->m_cachedInvertedWorldTransform = body->m_worldTransform.inverse(); if (body->IsActive() && (!body->IsStatic())) { body->applyForces( timeStep); body->integrateVelocities( timeStep); body->predictIntegratedTransform(timeStep,body->m_interpolationWorldTransform); } } } }