#ifndef B3_GPU_CONSTRAINTS_DEMO_H #define B3_GPU_CONSTRAINTS_DEMO_H #include "../rigidbody/GpuRigidBodyDemo.h" #include "Bullet3Common/b3AlignedObjectArray.h" class GpuConstraintsDemo : public GpuRigidBodyDemo { protected: class GLPrimitiveRenderer* m_primRenderer; class b3GpuRaycast* m_raycaster; public: GpuConstraintsDemo() :m_primRenderer(0), m_raycaster(0) { } virtual ~GpuConstraintsDemo(){} virtual const char* getName() { return "GpuConstraints"; } static GpuDemo* MyCreateFunc() { GpuDemo* demo = new GpuConstraintsDemo; return demo; } virtual void setupScene(const ConstructionInfo& ci); virtual void destroyScene(); virtual int createDynamicsObjects(const ConstructionInfo& ci); virtual int createDynamicsObjects2(const ConstructionInfo& ci,const float* vertices, int numVertices, const int* indices,int numIndices); virtual void createStaticEnvironment(const ConstructionInfo& ci); }; #endif //B3_GPU_CONSTRAINTS_DEMO_H