#!/usr/bin/make # FCDocument Makefile for PS3 include ../../MakeDefs LIBNAME = libfcdocument prefix=.. LIBPATH=$(prefix)/lib PPU_INCDIRS=-I.. -I../LibXML/include PPU_OPTIMIZE_LV= -O3 -funroll-loops PPU_LIB_TARGET=$(LIBNAME).a PPU_SRCS = \ FCDAnimated.cpp \ FCDAnimation.cpp \ FCDAnimationChannel.cpp \ FCDAnimationClip.cpp \ FCDAnimationCurve.cpp \ FCDAnimationMultiCurve.cpp \ FCDAsset.cpp \ FCDCamera.cpp \ FCDController.cpp \ FCDEffect.cpp \ FCDEffectCode.cpp \ FCDEffectParameter.cpp \ FCDEffectParameterFactory.cpp \ FCDEffectParameterList.cpp \ FCDEffectPass.cpp \ FCDEffectPassShader.cpp \ FCDEffectProfile.cpp \ FCDEffectStandard.cpp \ FCDEffectTechnique.cpp \ FCDEntity.cpp \ FCDExtra.cpp \ FCDGeometry.cpp \ FCDGeometryInstance.cpp \ FCDGeometryMesh.cpp \ FCDGeometryPolygons.cpp \ FCDGeometrySource.cpp \ FCDGeometrySpline.cpp \ FCDImage.cpp \ FCDLight.cpp \ FCDMaterial.cpp \ FCDMaterialInstance.cpp \ FCDMaterialLibrary.cpp \ FCDMorphController.cpp \ FCDocument.cpp \ FCDPhysicsAnalyticalGeometry.cpp \ FCDPhysicsMaterial.cpp \ FCDPhysicsModel.cpp \ FCDPhysicsModelInstance.cpp \ FCDPhysicsParameterGeneric.cpp \ FCDPhysicsRigidBody.cpp \ FCDPhysicsRigidBodyInstance.cpp \ FCDPhysicsRigidConstraint.cpp \ FCDPhysicsRigidConstraintInstance.cpp \ FCDPhysicsSceneNode.cpp \ FCDPhysicsShape.cpp \ FCDSceneNode.cpp \ FCDSkinController.cpp \ FCDTargetedEntity.cpp \ FCDTexture.cpp \ FCDTransform.cpp include ../../MakeRules