#include "Bullet2FileDemo.h" #include "BulletDataExtractor.h" #include "GpuRigidBodyDemoInternalData.h" #include "OpenGLWindow/GLInstancingRenderer.h" Bullet2FileDemo::Bullet2FileDemo() { m_loader = 0; } Bullet2FileDemo::~Bullet2FileDemo() { delete m_loader; } void Bullet2FileDemo::setupScene(const ConstructionInfo& ci) { b3Assert(ci.m_instancingRenderer); const char* fileName="data/testFile.bullet"; //const char* fileName="data/testFileFracture.bullet"; FILE* f = 0; const char* prefix[]={"./","../","../../","../../../","../../../../"}; int numPrefixes = sizeof(prefix)/sizeof(const char*); char relativeFileName[1024]; for (int i=0;!f && im_np,*m_data->m_rigidBodyPipeline,relativeFileName); } // m_loader = new b3BulletDataExtractor(*ci.m_instancingRenderer,*m_data->m_np,*m_data->m_rigidBodyPipeline); // m_loader->convertAllObjects(bulletFile); b3Vector3 pos=b3MakeVector3(-20,10,0); ci.m_instancingRenderer->setCameraTargetPosition(pos); ci.m_instancingRenderer->setCameraDistance(10); }