# This is basically the overall name of the project in Visual Studio this is the name of the Solution File # For every executable you have with a main method you should have an add_executable line below. # For every add executable line you should list every .cpp and .h file you have associated with that executable. # This is the variable for Windows. I use this to define the root of my directory structure. SET(GLUT_ROOT ${BULLET_PHYSICS_SOURCE_DIR}/Glut) # You shouldn't have to modify anything below this line ######################################################## INCLUDE_DIRECTORIES( ${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL ${BULLET_PHYSICS_SOURCE_DIR}/Extras/Serialize/BulletFileLoader ${BULLET_PHYSICS_SOURCE_DIR}/Extras/Serialize/BulletWorldImporter ) IF (USE_GLUT) LINK_LIBRARIES( OpenGLSupport BulletWorldImporter BulletDynamics BulletCollision LinearMath BulletFileLoader ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY} ) ADD_EXECUTABLE(AppSerializeDemo main.cpp SerializeDemo.cpp SerializeDemo.h ) IF (WIN32) IF (CMAKE_CL_64) ADD_CUSTOM_COMMAND( TARGET AppSerializeDemo POST_BUILD COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/glut64.dll ${CMAKE_CURRENT_BINARY_DIR} ) ELSE(CMAKE_CL_64) ADD_CUSTOM_COMMAND( TARGET AppSerializeDemo POST_BUILD COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/GLUT32.DLL ${CMAKE_CURRENT_BINARY_DIR} ) ENDIF(CMAKE_CL_64) ENDIF(WIN32) ELSE (USE_GLUT) LINK_LIBRARIES( OpenGLSupport BulletWorldImporter BulletDynamics BulletCollision LinearMath BulletFileLoader ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY} ) ADD_EXECUTABLE(AppSerializeDemo WIN32 ../OpenGL/Win32AppMain.cpp Win32SerializeDemo.cpp SerializeDemo.cpp SerializeDemo.h ) ENDIF (USE_GLUT)