// Bullet Continuous Collision Detection and Physics Library // Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ // // // Vector.cpp // // Copyright (c) 2006 Simon Hobbs // // This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. #ifdef WIN32 #if _MSC_VER >= 1310 #include "Vector.h" #include //////////////////////////////////////////////////////////////////////////////// // Vector3 bool Vector3::IsFinite() const { if (_finite(GetX()) && _finite(GetY()) && _finite(GetZ())) return true; return false; } //////////////////////////////////////////////////////////////////////////////// // Point3 bool Point3::IsFinite() const { if (_finite(GetX()) && _finite(GetY()) && _finite(GetZ())) return true; return false; } //////////////////////////////////////////////////////////////////////////////// // Vector4 bool Vector4::IsFinite() const { if (_finite(GetX()) && _finite(GetY()) && _finite(GetZ()) && _finite(GetW())) return true; return false; } #endif #endif //WIN32