#ifndef BULLET2_FILE_DEMO_H #define BULLET2_FILE_DEMO_H #include "GpuRigidBodyDemo.h" class Bullet2FileDemo : public GpuRigidBodyDemo { class b3BulletDataExtractor* m_loader; public: Bullet2FileDemo(); virtual ~Bullet2FileDemo(); virtual const char* getName() { return "Bullet2File"; } static GpuDemo* MyCreateFunc() { GpuDemo* demo = new Bullet2FileDemo; return demo; } virtual void setupScene(const ConstructionInfo& ci); }; #endif//BULLET2_FILE_DEMO_H