#include "objLoader.h" #include "obj_parser.h" int objLoader::load(char *filename) { int no_error = 1; no_error = parse_obj_scene(&data, filename); if(no_error) { this->vertexCount = data.vertex_count; this->normalCount = data.vertex_normal_count; this->textureCount = data.vertex_texture_count; this->faceCount = data.face_count; this->sphereCount = data.sphere_count; this->planeCount = data.plane_count; this->lightPointCount = data.light_point_count; this->lightDiscCount = data.light_disc_count; this->lightQuadCount = data.light_quad_count; this->materialCount = data.material_count; this->vertexList = data.vertex_list; this->normalList = data.vertex_normal_list; this->textureList = data.vertex_texture_list; this->faceList = data.face_list; this->sphereList = data.sphere_list; this->planeList = data.plane_list; this->lightPointList = data.light_point_list; this->lightDiscList = data.light_disc_list; this->lightQuadList = data.light_quad_list; this->objectList = data.object_list; this->objectCount = data.object_count; this->materialList = data.material_list; this->camera = data.camera; } return no_error; }