#include "SerializeSetup.h" #include "../Extras/Serialize/BulletWorldImporter/btBulletWorldImporter.h" SerializeSetup::SerializeSetup() { } SerializeSetup::~SerializeSetup() { } void SerializeSetup::initPhysics(GraphicsPhysicsBridge& gfxBridge) { this->createEmptyDynamicsWorld(); gfxBridge.createPhysicsDebugDrawer(m_dynamicsWorld); m_dynamicsWorld->getDebugDrawer()->setDebugMode(btIDebugDraw::DBG_DrawWireframe+btIDebugDraw::DBG_DrawContactPoints); btBulletWorldImporter* importer = new btBulletWorldImporter(m_dynamicsWorld); const char* someFileName="spider.bullet"; const char* prefix[]={"./","./data/","../data/","../../data/","../../../data/","../../../../data/"}; int numPrefixes = sizeof(prefix)/sizeof(const char*); char relativeFileName[1024]; FILE* f=0; bool fileFound = false; int result = 0; for (int i=0;!f && iloadFile(relativeFileName); //for now, guess the up axis from gravity if (m_dynamicsWorld->getGravity()[1] == 0.f) { gfxBridge.setUpAxis(2); } else { gfxBridge.setUpAxis(1); } } void SerializeSetup::stepSimulation(float deltaTime) { CommonRigidBodySetup::stepSimulation(deltaTime); }