/* * Copyright 1993-2006 NVIDIA Corporation. All rights reserved. * * NOTICE TO USER: * * This source code is subject to NVIDIA ownership rights under U.S. and * international Copyright laws. * * NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOURCE * CODE FOR ANY PURPOSE. IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR * IMPLIED WARRANTY OF ANY KIND. NVIDIA DISCLAIMS ALL WARRANTIES WITH * REGARD TO THIS SOURCE CODE, INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE. * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE * OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE * OR PERFORMANCE OF THIS SOURCE CODE. * * U.S. Government End Users. This source code is a "commercial item" as * that term is defined at 48 C.F.R. 2.101 (OCT 1995), consisting of * "commercial computer software" and "commercial computer software * documentation" as such terms are used in 48 C.F.R. 12.212 (SEPT 1995) * and is provided to the U.S. Government only as a commercial end item. * Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through * 227.7202-4 (JUNE 1995), all U.S. Government End Users acquire the * source code with only those rights set forth herein. */ #ifndef __RENDER_PARTICLES__ #define __RENDER_PARTICLES__ class ParticleRenderer { public: ParticleRenderer(); ~ParticleRenderer(); void setPositions(float *pos, int numParticles); void setVertexBuffer(unsigned int vbo, int numParticles); void setColorBuffer(unsigned int vbo) { m_colorVBO = vbo; } enum DisplayMode { PARTICLE_POINTS, PARTICLE_SPHERES, PARTICLE_NUM_MODES }; void display(DisplayMode mode = PARTICLE_POINTS); void displayGrid(); void setPointSize(float size) { m_pointSize = size; } void setParticleRadius(float r) { m_particleRadius = r; } void setFOV(float fov) { m_fov = fov; } void setWindowSize(int w, int h) { m_window_w = w; m_window_h = h; } void showProfileInfo(float& xOffset,float& yStart, float yIncr); void displayProfileString(int xOffset,int yStart,char* message); class CProfileIterator* m_profileIterator; protected: // methods void _initGL(); void _drawPoints(); GLuint _compileProgram(const char *vsource, const char *fsource); protected: // data float *m_pos; int m_numParticles; float m_pointSize; float m_particleRadius; float m_fov; int m_window_w, m_window_h; GLuint m_program; GLuint m_vbo; GLuint m_colorVBO; }; #endif //__ RENDER_PARTICLES__