/* This source file is part of GIMPACT Library. For the latest info, see http://gimpact.sourceforge.net/ Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371. email: projectileman@yahoo.com This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include "btGImpactConvexDecompositionShape.h" #include "BulletCollision/CollisionShapes/btConvexHullShape.h" #include "ConvexBuilder.h" class GIM_ConvexDecomposition : public ConvexDecomposition::ConvexDecompInterface { protected: btGImpactConvexDecompositionShape * m_compoundShape; public: int mBaseCount; int mHullCount; bool m_transformSubShapes; GIM_ConvexDecomposition(btGImpactConvexDecompositionShape * compoundShape,bool transformSubShapes) { mBaseCount = 0; mHullCount = 0; m_compoundShape = compoundShape; m_transformSubShapes = transformSubShapes; } virtual void ConvexDecompResult(ConvexDecomposition::ConvexResult &result) { //calc centroid, to shift vertices around center of mass btVector3 centroid(0,0,0); btAlignedObjectArray vertices; if(m_transformSubShapes) { //const unsigned int *src = result.mHullIndices; for (unsigned int i=0; isetMargin(m_compoundShape->getMargin()); if(m_transformSubShapes) { btTransform trans; trans.setIdentity(); trans.setOrigin(centroid); // add convex shape m_compoundShape->addChildShape(trans,convexShape); } else { btTransform trans; trans.setIdentity(); //trans.setOrigin(centroid); // add convex shape m_compoundShape->addChildShape(trans,convexShape); //m_compoundShape->addChildShape(convexShape); } } void processDecomposition(int part) { btGImpactMeshShapePart::TrimeshPrimitiveManager * trimeshInterface = m_compoundShape->getTrimeshInterface(part); trimeshInterface->lock(); //collect vertices btAlignedObjectArray vertices; vertices.reserve(trimeshInterface->get_vertex_count()*3); for(int vi = 0;viget_vertex_count();vi++) { btVector3 vec; trimeshInterface->get_vertex(vi,vec); vertices.push_back(vec[0]); vertices.push_back(vec[1]); vertices.push_back(vec[2]); } //collect indices btAlignedObjectArray indices; indices.reserve(trimeshInterface->get_primitive_count()*3); for(int i = 0;iget_primitive_count();i++) { int i0, i1,i2; trimeshInterface->get_indices(i,i0,i1,i2); indices.push_back(i0); indices.push_back(i1); indices.push_back(i2); } trimeshInterface->unlock(); unsigned int depth = 5; float cpercent = 5; float ppercent = 15; unsigned int maxv = 16; float skinWidth = 0.0; ConvexDecomposition::DecompDesc desc; desc.mVcount = trimeshInterface->get_vertex_count(); desc.mVertices = &vertices[0]; desc.mTcount = trimeshInterface->get_primitive_count(); desc.mIndices = &indices[0]; desc.mDepth = depth; desc.mCpercent = cpercent; desc.mPpercent = ppercent; desc.mMaxVertices = maxv; desc.mSkinWidth = skinWidth; desc.mCallback = this; //convexDecomposition.performConvexDecomposition(desc); ConvexBuilder cb(desc.mCallback); cb.process(desc); } }; void btGImpactConvexDecompositionShape::buildConvexDecomposition(bool transformSubShapes) { GIM_ConvexDecomposition decomposition(this,transformSubShapes); int part_count = m_trimeshInterfaces.size(); for (int i = 0;i(ptr); trimeshInterface->lock(); btPrimitiveTriangle triangle; int i = trimeshInterface->get_primitive_count(); while(i--) { trimeshInterface->get_primitive_triangle(i,triangle); callback->processTriangle(triangle.m_vertices,part,i); } trimeshInterface->unlock(); } }