#include "GpuCompoundScene.h" #include "GpuRigidBodyDemo.h" #include "BulletCommon/btQuickprof.h" #include "OpenGLWindow/ShapeData.h" #include "OpenGLWindow/GLInstancingRenderer.h" #include "BulletCommon/btQuaternion.h" #include "OpenGLWindow/btgWindowInterface.h" #include "gpu_broadphase/host/btGpuSapBroadphase.h" #include "../GpuDemoInternalData.h" #include "basic_initialize/btOpenCLUtils.h" #include "OpenGLWindow/OpenGLInclude.h" #include "OpenGLWindow/GLInstanceRendererInternalData.h" #include "parallel_primitives/host/btLauncherCL.h" #include "gpu_rigidbody/host/btGpuRigidBodyPipeline.h" #include "gpu_rigidbody/host/btGpuNarrowPhase.h" #include "gpu_rigidbody/host/btConfig.h" #include "GpuRigidBodyDemoInternalData.h" #include "BulletCommon/btTransform.h" #include "OpenGLWindow/GLInstanceGraphicsShape.h" void GpuCompoundScene::setupScene(const ConstructionInfo& ci) { int strideInBytes = 9*sizeof(float); int numVertices = sizeof(cube_vertices)/strideInBytes; int numIndices = sizeof(cube_indices)/sizeof(int); btAlignedObjectArray vertexArray; btAlignedObjectArray indexArray; //int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices); int group=1; int mask=1; int index=0; float scaling[4] = {1,1,1,1}; int colIndex = 0; { if (1) { float radius = 41; int prevGraphicsShapeIndex = -1; { if (radius>=100) { int numVertices = sizeof(detailed_sphere_vertices)/strideInBytes; int numIndices = sizeof(detailed_sphere_indices)/sizeof(int); prevGraphicsShapeIndex = ci.m_instancingRenderer->registerShape(&detailed_sphere_vertices[0],numVertices,detailed_sphere_indices,numIndices); } else { bool usePointSprites = false; if (usePointSprites) { int numVertices = sizeof(point_sphere_vertices)/strideInBytes; int numIndices = sizeof(point_sphere_indices)/sizeof(int); prevGraphicsShapeIndex = ci.m_instancingRenderer->registerShape(&point_sphere_vertices[0],numVertices,point_sphere_indices,numIndices,BT_GL_POINTS); } else { if (radius>=10) { int numVertices = sizeof(medium_sphere_vertices)/strideInBytes; int numIndices = sizeof(medium_sphere_indices)/sizeof(int); prevGraphicsShapeIndex = ci.m_instancingRenderer->registerShape(&medium_sphere_vertices[0],numVertices,medium_sphere_indices,numIndices); } else { int numVertices = sizeof(low_sphere_vertices)/strideInBytes; int numIndices = sizeof(low_sphere_indices)/sizeof(int); prevGraphicsShapeIndex = ci.m_instancingRenderer->registerShape(&low_sphere_vertices[0],numVertices,low_sphere_indices,numIndices); } } } } btVector4 colors[4] = { btVector4(1,0,0,1), btVector4(0,1,0,1), btVector4(0,1,1,1), btVector4(1,1,0,1), }; int curColor = 1; //int colIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling); int colIndex = m_data->m_np->registerSphereShape(radius);//>registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling); float mass = 0.f; //btVector3 position((j&1)+i*2.2,1+j*2.,(j&1)+k*2.2); btVector3 position(0,-41,0); btQuaternion orn(0,0,0,1); btVector4 color = colors[curColor]; curColor++; curColor&=3; btVector4 scaling(radius,radius,radius,1); int id = ci.m_instancingRenderer->registerGraphicsInstance(prevGraphicsShapeIndex,position,orn,color,scaling); int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass,position,orn,colIndex,index); index++; } } GLInstanceVertex* cubeVerts = (GLInstanceVertex*)&cube_vertices[0]; int stride2 = sizeof(GLInstanceVertex); btAssert(stride2 == strideInBytes); { int childColIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling); btVector3 childPositions[3] = { btVector3(0,-2,0), btVector3(0,0,0), btVector3(0,2,0) }; btAlignedObjectArray childShapes; int numChildShapes = 3; for (int i=0;im_np->registerCompoundShape(&childShapes); } //int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices); int shapeId = ci.m_instancingRenderer->registerShape(&vertexArray[0].xyzw[0],vertexArray.size(),&indexArray[0],indexArray.size()); btVector4 colors[4] = { btVector4(1,0,0,1), btVector4(0,1,0,1), btVector4(0,0,1,1), btVector4(0,1,1,1), }; int curColor = 0; for (int i=0;iregisterGraphicsInstance(shapeId,position,orn,color,scaling); int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass,position,orn,colIndex,index); index++; } } } float camPos[4]={0,0,0};//65.5,4.5,65.5,0}; //float camPos[4]={1,12.5,1.5,0}; m_instancingRenderer->setCameraTargetPosition(camPos); m_instancingRenderer->setCameraDistance(20); }